Texture work

This commit is contained in:
Akkadius
2018-12-31 03:18:59 -06:00
parent a24dfd35e8
commit 11a43cd320
34 changed files with 1229 additions and 756 deletions
+2 -2
View File
@@ -1479,7 +1479,7 @@ void Corpse::Spawn() {
safe_delete(app);
}
uint32 Corpse::GetEquipment(uint8 material_slot) const {
uint32 Corpse::GetEquippedItemFromTextureSlot(uint8 material_slot) const {
int16 invslot;
if (material_slot > EQEmu::textures::LastTexture) {
@@ -1500,7 +1500,7 @@ uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
return 0;
}
item = database.GetItem(GetEquipment(material_slot));
item = database.GetItem(GetEquippedItemFromTextureSlot(material_slot));
if(item != 0) {
return (item_tint.Slot[material_slot].UseTint ? item_tint.Slot[material_slot].Color : item->Color);
}