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Texture work
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-2
@@ -352,7 +352,7 @@ public:
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void SetHideMe(bool hm);
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inline uint16 GetPort() const { return port; }
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bool IsDead() const { return(dead); }
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bool IsUnconscious() const { return ((cur_hp <= 0) ? true : false); }
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bool IsUnconscious() const { return ((current_hp <= 0) ? true : false); }
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inline bool IsLFP() { return LFP; }
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void UpdateLFP();
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@@ -798,7 +798,7 @@ public:
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#ifdef PACKET_PROFILER
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void DumpPacketProfile() { if(eqs) eqs->DumpPacketProfile(); }
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#endif
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uint32 GetEquipment(uint8 material_slot) const; // returns item id
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uint32 GetEquippedItemFromTextureSlot(uint8 material_slot) const; // returns item id
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uint32 GetEquipmentColor(uint8 material_slot) const;
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virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]); }
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