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Texture work
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+9
-9
@@ -286,7 +286,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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make_npc->min_dmg = 1;
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//base stats
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make_npc->cur_hp = (GetLevel() * 55);
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make_npc->current_hp = (GetLevel() * 55);
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make_npc->max_hp = (GetLevel() * 55);
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make_npc->STR = 85 + (GetLevel() * 3);
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make_npc->STA = 85 + (GetLevel() * 3);
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@@ -356,51 +356,51 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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case PALADIN:
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//SPECATK_TRIPLE
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strcpy(make_npc->special_abilities, "6,1");
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make_npc->cur_hp = make_npc->cur_hp * 150 / 100;
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make_npc->current_hp = make_npc->current_hp * 150 / 100;
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make_npc->max_hp = make_npc->max_hp * 150 / 100;
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make_npc->npc_spells_id = 8;
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break;
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case SHADOWKNIGHT:
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strcpy(make_npc->special_abilities, "6,1");
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make_npc->cur_hp = make_npc->cur_hp * 150 / 100;
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make_npc->current_hp = make_npc->current_hp * 150 / 100;
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make_npc->max_hp = make_npc->max_hp * 150 / 100;
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make_npc->npc_spells_id = 9;
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break;
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case RANGER:
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strcpy(make_npc->special_abilities, "7,1");
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make_npc->cur_hp = make_npc->cur_hp * 135 / 100;
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make_npc->current_hp = make_npc->current_hp * 135 / 100;
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make_npc->max_hp = make_npc->max_hp * 135 / 100;
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make_npc->npc_spells_id = 10;
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break;
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case BARD:
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strcpy(make_npc->special_abilities, "6,1");
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->current_hp = make_npc->current_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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make_npc->npc_spells_id = 11;
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break;
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case BEASTLORD:
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strcpy(make_npc->special_abilities, "7,1");
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->current_hp = make_npc->current_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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make_npc->npc_spells_id = 12;
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break;
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case ROGUE:
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strcpy(make_npc->special_abilities, "7,1");
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
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make_npc->current_hp = make_npc->current_hp * 110 / 100;
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make_npc->max_hp = make_npc->max_hp * 110 / 100;
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break;
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case MONK:
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strcpy(make_npc->special_abilities, "7,1");
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->cur_hp = make_npc->cur_hp * 135 / 100;
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make_npc->current_hp = make_npc->current_hp * 135 / 100;
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make_npc->max_hp = make_npc->max_hp * 135 / 100;
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break;
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case WARRIOR:
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case BERSERKER:
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strcpy(make_npc->special_abilities, "7,1");
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make_npc->max_dmg = make_npc->max_dmg * 150 /100;
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make_npc->cur_hp = make_npc->cur_hp * 175 / 100;
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make_npc->current_hp = make_npc->current_hp * 175 / 100;
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make_npc->max_hp = make_npc->max_hp * 175 / 100;
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break;
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default:
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