Texture work

This commit is contained in:
Akkadius
2018-12-31 03:18:59 -06:00
parent a24dfd35e8
commit 11a43cd320
34 changed files with 1229 additions and 756 deletions
+9 -9
View File
@@ -286,7 +286,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
make_npc->min_dmg = 1;
//base stats
make_npc->cur_hp = (GetLevel() * 55);
make_npc->current_hp = (GetLevel() * 55);
make_npc->max_hp = (GetLevel() * 55);
make_npc->STR = 85 + (GetLevel() * 3);
make_npc->STA = 85 + (GetLevel() * 3);
@@ -356,51 +356,51 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
case PALADIN:
//SPECATK_TRIPLE
strcpy(make_npc->special_abilities, "6,1");
make_npc->cur_hp = make_npc->cur_hp * 150 / 100;
make_npc->current_hp = make_npc->current_hp * 150 / 100;
make_npc->max_hp = make_npc->max_hp * 150 / 100;
make_npc->npc_spells_id = 8;
break;
case SHADOWKNIGHT:
strcpy(make_npc->special_abilities, "6,1");
make_npc->cur_hp = make_npc->cur_hp * 150 / 100;
make_npc->current_hp = make_npc->current_hp * 150 / 100;
make_npc->max_hp = make_npc->max_hp * 150 / 100;
make_npc->npc_spells_id = 9;
break;
case RANGER:
strcpy(make_npc->special_abilities, "7,1");
make_npc->cur_hp = make_npc->cur_hp * 135 / 100;
make_npc->current_hp = make_npc->current_hp * 135 / 100;
make_npc->max_hp = make_npc->max_hp * 135 / 100;
make_npc->npc_spells_id = 10;
break;
case BARD:
strcpy(make_npc->special_abilities, "6,1");
make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
make_npc->current_hp = make_npc->current_hp * 110 / 100;
make_npc->max_hp = make_npc->max_hp * 110 / 100;
make_npc->npc_spells_id = 11;
break;
case BEASTLORD:
strcpy(make_npc->special_abilities, "7,1");
make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
make_npc->current_hp = make_npc->current_hp * 110 / 100;
make_npc->max_hp = make_npc->max_hp * 110 / 100;
make_npc->npc_spells_id = 12;
break;
case ROGUE:
strcpy(make_npc->special_abilities, "7,1");
make_npc->max_dmg = make_npc->max_dmg * 150 /100;
make_npc->cur_hp = make_npc->cur_hp * 110 / 100;
make_npc->current_hp = make_npc->current_hp * 110 / 100;
make_npc->max_hp = make_npc->max_hp * 110 / 100;
break;
case MONK:
strcpy(make_npc->special_abilities, "7,1");
make_npc->max_dmg = make_npc->max_dmg * 150 /100;
make_npc->cur_hp = make_npc->cur_hp * 135 / 100;
make_npc->current_hp = make_npc->current_hp * 135 / 100;
make_npc->max_hp = make_npc->max_hp * 135 / 100;
break;
case WARRIOR:
case BERSERKER:
strcpy(make_npc->special_abilities, "7,1");
make_npc->max_dmg = make_npc->max_dmg * 150 /100;
make_npc->cur_hp = make_npc->cur_hp * 175 / 100;
make_npc->current_hp = make_npc->current_hp * 175 / 100;
make_npc->max_hp = make_npc->max_hp * 175 / 100;
break;
default: