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Texture work
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@@ -203,6 +203,8 @@ namespace EQEmu
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void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
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uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
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void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
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uint32 GetNewIDFile() const { return m_new_id_file; }
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void SetNewIDFile(uint32 new_id_file) { m_new_id_file = new_id_file; }
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uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
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void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
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uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
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@@ -306,6 +308,7 @@ namespace EQEmu
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bool m_scaling;
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uint32 m_ornamenticon;
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uint32 m_ornamentidfile;
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uint32 m_new_id_file;
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uint32 m_ornament_hero_model;
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uint32 m_recast_timestamp;
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