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Texture work
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@@ -84,6 +84,7 @@ EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
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m_ornamentidfile = 0;
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m_ornament_hero_model = 0;
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m_recast_timestamp = 0;
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m_new_id_file = 0;
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}
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EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
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@@ -117,6 +118,7 @@ EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 char
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m_ornamentidfile = 0;
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m_ornament_hero_model = 0;
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m_recast_timestamp = 0;
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m_new_id_file = 0;
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}
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EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
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@@ -138,6 +140,7 @@ EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
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m_ornamentidfile = 0;
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m_ornament_hero_model = 0;
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m_recast_timestamp = 0;
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m_new_id_file = 0;
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}
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// Make a copy of an EQEmu::ItemInstance object
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@@ -195,6 +198,7 @@ EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
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m_ornamentidfile = copy.m_ornamentidfile;
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m_ornament_hero_model = copy.m_ornament_hero_model;
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m_recast_timestamp = copy.m_recast_timestamp;
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m_new_id_file = copy.m_new_id_file;
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}
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// Clean up container contents
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