Texture work

This commit is contained in:
Akkadius
2018-12-31 03:18:59 -06:00
parent a24dfd35e8
commit 11a43cd320
34 changed files with 1229 additions and 756 deletions
+8 -8
View File
@@ -1184,15 +1184,15 @@ struct SpecialMesg_Struct
** When somebody changes what they're wearing or give a pet a weapon (model changes)
** Length: 19 Bytes
*/
struct WearChange_Struct{
/*000*/ uint16 spawn_id;
/*002*/ uint32 material;
/*006*/ uint32 unknown06;
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
struct WearChange_Struct {
/*000*/ uint16 spawn_id;
/*002*/ uint32 material;
/*006*/ uint32 unknown06;
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*026*/ uint8 wear_slot_id;
/*027*/
};