mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 02:31:03 +00:00
[Spells] Throwing procs fixed and other proc updates (#1871)
* first updating sbindex defines * updates * updates * proctypes added for organization * debug * updates * range procs cleaned up * skill proc clean up * fix * remove debugs * [Spells] Throwing procs fixed and other proc updates * [Spells] Throwing procs fixed and other proc updates bot fix * [Spells] Throwing procs fixed and other proc updates proctype updates
This commit is contained in:
@@ -414,7 +414,7 @@ bool Client::Process() {
|
||||
else if (auto_attack_target->GetHP() > -10) // -10 so we can watch people bleed in PvP
|
||||
{
|
||||
EQ::ItemInstance *wpn = GetInv().GetItem(EQ::invslot::slotPrimary);
|
||||
TryWeaponProc(wpn, auto_attack_target, EQ::invslot::slotPrimary);
|
||||
TryCombatProcs(wpn, auto_attack_target, EQ::invslot::slotPrimary);
|
||||
TriggerDefensiveProcs(auto_attack_target, EQ::invslot::slotPrimary, false);
|
||||
|
||||
DoAttackRounds(auto_attack_target, EQ::invslot::slotPrimary);
|
||||
@@ -460,7 +460,7 @@ bool Client::Process() {
|
||||
CheckIncreaseSkill(EQ::skills::SkillDualWield, auto_attack_target, -10);
|
||||
if (CheckDualWield()) {
|
||||
EQ::ItemInstance *wpn = GetInv().GetItem(EQ::invslot::slotSecondary);
|
||||
TryWeaponProc(wpn, auto_attack_target, EQ::invslot::slotSecondary);
|
||||
TryCombatProcs(wpn, auto_attack_target, EQ::invslot::slotSecondary);
|
||||
|
||||
DoAttackRounds(auto_attack_target, EQ::invslot::slotSecondary);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user