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Fix for bot classes having skills they shouldn't. Please report any abnormalities.
Tweaked bot command 'itemuse' to exclude invalid dual-wield reporting
This commit is contained in:
@@ -8863,6 +8863,10 @@ void Bot::CalcBotStats(bool showtext) {
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if(GetBotOwner()->GetLevel() != GetLevel())
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SetLevel(GetBotOwner()->GetLevel());
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for (int sindex = 0; sindex <= EQEmu::skills::HIGHEST_SKILL; ++sindex) {
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skills[sindex] = database.GetSkillCap(GetClass(), (EQEmu::skills::SkillType)sindex, GetLevel());
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}
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LoadAAs();
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GenerateSpecialAttacks();
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+10
-18
@@ -3644,38 +3644,31 @@ void bot_command_item_use(Client* c, const Seperator* sep)
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for (auto slot_iter : equipable_slot_list) {
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auto equipped_item = bot_iter->GetBotInv()[slot_iter];
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if (empty_only) {
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if (!equipped_item) {
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// needs more failure criteria - this should cover the bulk for now
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if (slot_iter == EQEmu::invslot::slotSecondary && item_data->Damage && !bot_iter->CanThisClassDualWield()) {
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continue;
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}
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c->Message(
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Chat::Say,
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"[%s] says, 'I can use that for my %s!",
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text_link.c_str(),
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EQEmu::invslot::GetInvPossessionsSlotName(slot_iter)
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);
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bot_iter->DoAnim(29);
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}
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}
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else {
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if (equipped_item) {
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auto equipped_item = bot_iter->GetBotInv()[slot_iter];
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if (equipped_item && !empty_only) {
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linker.SetItemInst(equipped_item);
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c->Message(
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Chat::Say,
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"[%s] says, 'I can use that for my %s! (replaces: [%s])",
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"[%s] says, 'I can use that for my %s! (replaces: [%s])'",
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text_link.c_str(),
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EQEmu::invslot::GetInvPossessionsSlotName(slot_iter),
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linker.GenerateLink().c_str()
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);
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bot_iter->DoAnim(29);
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}
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else {
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else if (!equipped_item) {
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c->Message(
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Chat::Say,
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"[%s] says, 'I can use that for my %s!",
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"[%s] says, 'I can use that for my %s!'",
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text_link.c_str(),
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EQEmu::invslot::GetInvPossessionsSlotName(slot_iter)
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);
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@@ -3684,7 +3677,6 @@ void bot_command_item_use(Client* c, const Seperator* sep)
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}
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}
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}
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}
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void bot_command_levitation(Client *c, const Seperator *sep)
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{
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@@ -307,6 +307,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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// some overrides -- really we need to be able to set skills for mobs in the DB
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// There are some known low level SHM/BST pets that do not follow this, which supports
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// the theory of needing to be able to set skills for each mob separately
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if (!IsBot()) {
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if (moblevel > 50) {
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skills[EQEmu::skills::SkillDoubleAttack] = 250;
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skills[EQEmu::skills::SkillDualWield] = 250;
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@@ -318,6 +319,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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else {
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skills[EQEmu::skills::SkillDoubleAttack] = moblevel * 5;
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}
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}
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ldon_trapped = false;
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ldon_trap_type = 0;
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