Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.

This commit is contained in:
KayenEQ
2014-06-23 08:37:23 -04:00
committed by Arthur Ice
parent 53fb53e822
commit 11918fccbf
7 changed files with 47 additions and 21 deletions
+1
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@@ -15,6 +15,7 @@ Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived
Kayen: Fixes and Updates for melee and spell mitigation runes.
Kayen: Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed. DOT ticks will no longer be absorbed.
Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
Kayen: Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.
== 06/13/2014 ==
Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)