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Implement IGNORE_ROOT_AGGRO_RULES (special attack 42)
This allows you to have a mob be rooted but still try to attack the target with the most amount of hate instead of attacking the closest
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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-------------------------------------------------------
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== 12/12/2014 ==
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demonstar55: Add special attack 42, Ignore Root Aggro Rules. This allows you to root a mob and have them still use the normal aggro rules (so they will attack the one with most hate, not closest)
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== 12/09/2014 ==
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== 12/09/2014 ==
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Trevius: (RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
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Trevius: (RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
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demonstar55: SoF+ swarm pets will no longer be F8able (without a hack!)
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demonstar55: SoF+ swarm pets will no longer be F8able (without a hack!)
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@ -134,8 +134,8 @@ enum {
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DISABLE_MELEE = 39,
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DISABLE_MELEE = 39,
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NPC_CHASE_DISTANCE = 40,
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NPC_CHASE_DISTANCE = 40,
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ALLOW_TO_TANK = 41,
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ALLOW_TO_TANK = 41,
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MAX_SPECIAL_ATTACK = 42
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IGNORE_ROOT_AGGRO_RULES = 42,
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MAX_SPECIAL_ATTACK = 43
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};
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};
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typedef enum { //fear states
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typedef enum { //fear states
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@ -1088,7 +1088,7 @@ void Mob::AI_Process() {
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{
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{
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// we are prevented from getting here if we are blind and don't have a target in range
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// we are prevented from getting here if we are blind and don't have a target in range
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// from above, so no extra blind checks needed
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// from above, so no extra blind checks needed
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if (IsRooted() || IsBlind())
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if ((IsRooted() && !GetSpecialAbility(IGNORE_ROOT_AGGRO_RULES)) || IsBlind())
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SetTarget(hate_list.GetClosest(this));
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SetTarget(hate_list.GetClosest(this));
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else
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else
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{
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{
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