Rename Larion -> Laurion; later we'll rename the branch too. Make sure to update your patch file name.

This commit is contained in:
KimLS
2024-11-25 20:25:09 -08:00
parent 4e53f5464f
commit 11636225b1
20 changed files with 298 additions and 298 deletions
+55
View File
@@ -0,0 +1,55 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_LAURION_H
#define COMMON_LAURION_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace Laurion
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier& into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "laurion_ops.h"
};
}; /*Laurion*/
#endif /*COMMON_LAURION_H*/