[Code] LoginServerList Global to Singleton Cleanup (#4941)

This commit is contained in:
Alex King
2025-06-25 14:49:55 -04:00
committed by GitHub
parent 2128b45313
commit 1153c9ab96
10 changed files with 32 additions and 35 deletions
+2 -3
View File
@@ -90,7 +90,6 @@ std::vector<RaceClassAllocation> character_create_allocations;
std::vector<RaceClassCombos> character_create_race_class_combos;
extern ZSList zoneserver_list;
extern LoginServerList loginserverlist;
extern ClientList client_list;
extern uint32 numclients;
extern volatile bool RunLoops;
@@ -518,7 +517,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app)
ServerLSPlayerJoinWorld_Struct* join =(ServerLSPlayerJoinWorld_Struct*)pack->pBuffer;
strcpy(join->key,GetLSKey());
join->lsaccount_id = GetLSID();
loginserverlist.SendPacket(pack);
LoginServerList::Instance()->SendPacket(pack);
safe_delete(pack);
}
@@ -1250,7 +1249,7 @@ bool Client::Process() {
ServerLSPlayerLeftWorld_Struct* logout =(ServerLSPlayerLeftWorld_Struct*)pack->pBuffer;
strcpy(logout->key,GetLSKey());
logout->lsaccount_id = GetLSID();
loginserverlist.SendPacket(pack);
LoginServerList::Instance()->SendPacket(pack);
safe_delete(pack);
}
LogInfo("Client disconnected (not active in process)");