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Merge pull request #504 from KayenEQ/Development
Backstab with bane weapons will now hit immune to all but bane targets
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@ -100,11 +100,14 @@ void Mob::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
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//this really should go through the same code as normal melee damage to
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//this really should go through the same code as normal melee damage to
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//pick up all the special behavior there
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//pick up all the special behavior there
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if (!who)
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if ((who == nullptr || ((IsClient() && CastToClient()->dead) || (who->IsClient() && who->CastToClient()->dead)) || HasDied() || (!IsAttackAllowed(who))))
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return;
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return;
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if(who->GetInvul() || who->GetSpecialAbility(IMMUNE_MELEE) || who->GetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE))
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if(who->GetInvul() || who->GetSpecialAbility(IMMUNE_MELEE))
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return; //-5?
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max_damage = -5;
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if (who->GetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE) && skill != SkillBackstab)
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max_damage = -5;
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uint32 hate = max_damage;
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uint32 hate = max_damage;
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if(hate_override > -1)
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if(hate_override > -1)
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