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Add expired lockouts leeway rule
Adds a rule for leeway with expired lockouts during creation requests The client removes lockout timers with under 60s remaining from the window. This allows a small leeway to compensate so players don't request an expedition that has visually hidden lockouts.
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@@ -790,6 +790,7 @@ RULE_INT(Expedition, MinStatusToBypassPlayerCountRequirements, 80, "Minimum GM s
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RULE_BOOL(Expedition, UseDatabaseToVerifyLeaderCommands, false, "Use database instead of zone cache to verify Expedition leader for commands")
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RULE_BOOL(Expedition, EmptyDzShutdownEnabled, true, "Enable early instance shutdown after last member of expedition removed")
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RULE_INT(Expedition, EmptyDzShutdownDelaySeconds, 900, "Seconds to set dynamic zone instance expiration if early shutdown enabled")
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RULE_INT(Expedition, RequestExpiredLockoutLeewaySeconds, 60, "Seconds remaining on lockout to count as expired for creation requests (client hides timers under 60s remaining)")
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RULE_CATEGORY_END()
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RULE_CATEGORY(DynamicZone)
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