Merge pull request #1121 from EQEmu/bug_fix/pet_affinity_solo_fix

Fix issue where a group buff was casted on a solo player
This commit is contained in:
Michael Cook (mackal) 2020-09-10 14:25:37 -04:00 committed by GitHub
commit 1106e404c7
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@ -2353,7 +2353,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, ui
SpellOnTarget(spell_id, spell_target); SpellOnTarget(spell_id, spell_target);
#ifdef GROUP_BUFF_PETS #ifdef GROUP_BUFF_PETS
//pet too //pet too
if (spells[spell_id].targettype != ST_GroupNoPets && spell_target->GetPet() && HasPetAffinity() && !spell_target->GetPet()->IsCharmed()) if (spells[spell_id].targettype != ST_GroupNoPets && spell_target->GetPet() && spell_target->HasPetAffinity() && !spell_target->GetPet()->IsCharmed())
SpellOnTarget(spell_id, spell_target->GetPet()); SpellOnTarget(spell_id, spell_target->GetPet());
#endif #endif
} }