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https://github.com/EQEmu/Server.git
synced 2026-05-21 15:28:27 +00:00
Implement more commanded types properly, move shadownight hate to hateline type...
Add incapacitated checks to casting logic and checks. Add candocombat zone check, summon other's corpse for bot, in/out combat spell checks, mute checks, level restriction
This commit is contained in:
+42
-25
@@ -2843,13 +2843,8 @@ bool BOT_SPELL_TYPES_DETRIMENTAL(uint16 spellType, uint8 cls) {
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case BotSpellTypes::AELifetap:
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case BotSpellTypes::PBAENuke:
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case BotSpellTypes::Lull:
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case BotSpellTypes::HateLine:
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return true;
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case BotSpellTypes::InCombatBuff:
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if (cls == Class::ShadowKnight) {
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return true;
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}
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return false;
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default:
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return false;
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}
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@@ -2898,12 +2893,6 @@ bool BOT_SPELL_TYPES_BENEFICIAL(uint16 spellType, uint8 cls) {
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case BotSpellTypes::MovementSpeed:
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case BotSpellTypes::SendHome:
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case BotSpellTypes::SummonCorpse:
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return true;
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case BotSpellTypes::InCombatBuff:
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if (cls == Class::ShadowKnight) {
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return false;
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}
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return true;
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default:
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return false;
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@@ -3134,12 +3123,7 @@ bool SpellTypeRequiresLoS(uint16 spellType, uint16 cls) {
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case BotSpellTypes::PetFastHeals:
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case BotSpellTypes::PetVeryFastHeals:
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case BotSpellTypes::PetHoTHeals:
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return false;
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case BotSpellTypes::InCombatBuff:
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if (cls && cls == Class::ShadowKnight) {
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return true;
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}
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return false;
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default:
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return true;
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@@ -3150,13 +3134,44 @@ bool SpellTypeRequiresLoS(uint16 spellType, uint16 cls) {
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bool SpellTypeRequiresTarget(uint16 spellType, uint16 cls) {
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switch (spellType) {
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case BotSpellTypes::Escape:
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if (cls == Class::ShadowKnight) {
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return false;
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}
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return true;
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case BotSpellTypes::Pet:
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case BotSpellTypes::Succor:
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return false;
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default:
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return true;
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}
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return true;
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}
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bool SpellTypeRequiresCastChecks(uint16 spellType) {
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switch (spellType) {
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case BotSpellTypes::AEDebuff:
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case BotSpellTypes::AEDispel:
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case BotSpellTypes::AEDoT:
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case BotSpellTypes::AEFear:
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case BotSpellTypes::AELifetap:
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case BotSpellTypes::AEMez:
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case BotSpellTypes::AENukes:
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case BotSpellTypes::AERains:
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case BotSpellTypes::AERoot:
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case BotSpellTypes::AESlow:
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case BotSpellTypes::AESnare:
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case BotSpellTypes::AEStun:
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case BotSpellTypes::PBAENuke:
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case BotSpellTypes::Mez:
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case BotSpellTypes::SummonCorpse:
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return false;
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default:
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return true;
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}
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return true;
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}
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bool SpellTypeRequiresAEChecks(uint16 spellType) {
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switch (spellType) {
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case BotSpellTypes::AEMez:
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return false;
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default:
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return true;
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@@ -3263,6 +3278,10 @@ bool IsDamageShieldOnlySpell(uint16 spell_id) {
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bool IsCommandedSpellType(uint16 spellType) {
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switch (spellType) {
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case BotSpellTypes::Charm:
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case BotSpellTypes::AEFear:
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case BotSpellTypes::Fear:
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case BotSpellTypes::Resurrect:
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case BotSpellTypes::Lull:
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case BotSpellTypes::Teleport:
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case BotSpellTypes::Succor:
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@@ -3276,8 +3295,6 @@ bool IsCommandedSpellType(uint16 spellType) {
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case BotSpellTypes::MovementSpeed:
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case BotSpellTypes::SendHome:
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case BotSpellTypes::SummonCorpse:
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//case BotSpellTypes::Charm:
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//case BotSpellTypes::Resurrect:
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//case BotSpellTypes::Cure:
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//case BotSpellTypes::GroupCures:
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//case BotSpellTypes::DamageShields:
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