[Quest API] Optionally parse EVENT_WAYPOINT_ARRIVE and EVENT_WAYPOINT_DEPART

# Notes
- Optionally parse these events instead of always doing so.
This commit is contained in:
Kinglykrab
2023-02-12 16:42:14 -05:00
parent 924e91cf64
commit 107e768c90
2 changed files with 11 additions and 8 deletions
+4 -2
View File
@@ -165,10 +165,12 @@ void NPC::ResumeWandering()
if (m_CurrentWayPoint.x == GetX() && m_CurrentWayPoint.y == GetY())
{ // are we we at a waypoint? if so, trigger event and start to next
std::string export_string = fmt::format("{}", cur_wp);
CalculateNewWaypoint();
SetAppearance(eaStanding, false);
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, nullptr, export_string, 0);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_WAYPOINT_DEPART)) {
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, nullptr, std::to_string(cur_wp), 0);
}
} // if not currently at a waypoint, we continue on to the one we were headed to before the stop
}
else