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Added rogue evade to bot combat (nothing is every really fixed until you do it a second time and add a timer...)
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@@ -670,6 +670,8 @@ private:
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glm::vec3 m_PreSummonLocation;
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uint8 _spellCastingChances[MaxStances][MaxSpellTypes];
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Timer evade_timer;
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std::shared_ptr<HealRotation> m_member_of_heal_rotation;
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std::map<uint32, BotAA> botAAs;
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