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Add Spells:SHDProcIDOffByeOne to support newer spell files
In June 2009 SoE stopped doing a +1 to the base for SHD procs So UF+ spell files were not working, set this to false to support these spell files
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@ -3,6 +3,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 09/20/2014 ==
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demonstar55: Fix crash in SendEnterWorld on illegally long names
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demonstar55: The client only lets you enter 15 characters for your name (UF at least)
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demonstar55: Add rule Spells:SHDProcIDOffByOne for pre-UF spell file, set to true, UF+ set to false
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== 09/19/2014 ==
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demonstar55: Added Client::Tell_StringID (used in tell queue messages)
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@ -321,6 +321,7 @@ RULE_INT ( Spells, AI_PursueDetrimentalChance, 90) // Chance while chasing targe
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RULE_INT ( Spells, AI_IdleNoSpellMinRecast, 500) // AI spell recast time(MS) check when no spell is cast while idle. (min time in random)
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RULE_INT ( Spells, AI_IdleNoSpellMaxRecast, 2000) // AI spell recast time(MS) check when no spell is cast while chasing target. (max time in random)
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RULE_INT ( Spells, AI_IdleBeneficialChance, 100) // Chance while idle to do a beneficial spell on self or others.
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RULE_BOOL ( Spells, SHDProcIDOffByOne, true) // pre June 2009 SHD spell procs were off by 1, they stopped doing this in June 2009 (so UF+ spell files need this false)
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RULE_CATEGORY_END()
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1
utils/sql/git/optional/2014_09_20_SHDProCIDOffByOne.sql
Normal file
1
utils/sql/git/optional/2014_09_20_SHDProCIDOffByOne.sql
Normal file
@ -0,0 +1 @@
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:SHDProcIDOffByOne', 'true', 'SHD procs are off by 1. Set true for pre-UF spell files, false for UF+.');
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@ -5598,28 +5598,29 @@ void Mob::CheckNumHitsRemaining(uint8 type, uint32 buff_slot, uint16 spell_id)
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}
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//for some stupid reason SK procs return theirs one base off...
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uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index) {
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uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index)
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{
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if (!RuleB(Spells, SHDProcIDOffByOne)) // UF+ spell files
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return spells[spell_id].base[effect_index];
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// We should actually just be checking if the mob is SHD, but to not force
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// custom servers to create new spells, we will still do this
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bool sk = false;
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bool other = false;
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for(int x = 0; x < 16; x++)
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{
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for (int x = 0; x < 16; x++) {
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if (x == 4) {
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if (spells[spell_id].classes[4] < 255)
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sk = true;
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}
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else{
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} else {
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if (spells[spell_id].classes[x] < 255)
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other = true;
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}
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}
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if (sk && !other)
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{
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return(spells[spell_id].base[effect_index] + 1);
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}
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else{
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return(spells[spell_id].base[effect_index]);
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}
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return spells[spell_id].base[effect_index] + 1;
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else
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return spells[spell_id].base[effect_index];
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}
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bool Mob::TryDivineSave()
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