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GetClosestZonePoint converted to xyz_location
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@@ -128,7 +128,7 @@ public:
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uint32 CountSpawn2();
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ZonePoint* GetClosestZonePoint(const xyz_location& location, const char* to_name, Client *client, float max_distance = 40000.0f);
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ZonePoint* GetClosestZonePoint(float x, float y, float z, uint32 to, Client *client, float max_distance = 40000.0f);
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ZonePoint* GetClosestZonePoint(const xyz_location& location, uint32 to, Client *client, float max_distance = 40000.0f);
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ZonePoint* GetClosestZonePointWithoutZone(float x, float y, float z, Client *client, float max_distance = 40000.0f);
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SpawnGroupList spawn_group_list;
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