[Spells] SPA 193 SE_SkillAttack will no longer trigger procs (#1919)

* fixed

* [Spells] SPA 193 SE_SkillAttack will no longer trigger procs
This commit is contained in:
KayenEQ
2022-01-09 08:32:09 -05:00
committed by GitHub
parent 7e065ad966
commit 10083387b6
5 changed files with 74 additions and 70 deletions
+2 -2
View File
@@ -2275,10 +2275,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
switch(spells[spell_id].skill) {
case EQ::skills::SkillThrowing:
caster->DoThrowingAttackDmg(this, nullptr, nullptr, spells[spell_id].base_value[i],spells[spell_id].limit_value[i], 0, ReuseTime);
caster->DoThrowingAttackDmg(this, nullptr, nullptr, spells[spell_id].base_value[i],spells[spell_id].limit_value[i], 0, ReuseTime, 0, 0, 4.0f, true);
break;
case EQ::skills::SkillArchery:
caster->DoArcheryAttackDmg(this, nullptr, nullptr, spells[spell_id].base_value[i],spells[spell_id].limit_value[i], 0, ReuseTime);
caster->DoArcheryAttackDmg(this, nullptr, nullptr, spells[spell_id].base_value[i],spells[spell_id].limit_value[i], 0, ReuseTime, 0, 0, nullptr, 0, 4.0f, true);
break;
default:
caster->DoMeleeSkillAttackDmg(this, spells[spell_id].base_value[i], spells[spell_id].skill, spells[spell_id].limit_value[i], 0, false, ReuseTime);