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Missing bracket
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@@ -184,6 +184,7 @@ IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm
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if (dist < 10000.0f) {
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stuck = true;
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}
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}
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int n_straight_polys;
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glm::vec3 straight_path[max_polys];
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