Remove 'using namespaces std' fixes #61

This commit is contained in:
Michael Cook
2013-05-22 16:17:19 -04:00
parent 312100e1c6
commit 0fdfe025cb
190 changed files with 1801 additions and 2004 deletions
+6 -6
View File
@@ -44,10 +44,10 @@ struct DBTradeskillRecipe_Struct {
uint16 trivial;
bool nofail;
bool replace_container;
vector< pair<uint32,uint8> > onsuccess;
vector< pair<uint32,uint8> > onfail;
vector< pair<uint32,uint8> > salvage;
string name;
std::vector< std::pair<uint32,uint8> > onsuccess;
std::vector< std::pair<uint32,uint8> > onfail;
std::vector< std::pair<uint32,uint8> > salvage;
std::string name;
uint8 must_learn;
bool has_learnt;
uint32 madecount;
@@ -172,7 +172,7 @@ struct LootTable_Struct;
class ZoneDatabase : public SharedDatabase {
typedef list<ServerLootItem_Struct*> ItemList;
typedef std::list<ServerLootItem_Struct*> ItemList;
public:
ZoneDatabase();
ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
@@ -272,7 +272,7 @@ public:
bool GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction = 0);
bool GetFactionData(FactionMods* fd, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id); //rembrant, needed for factions Dec, 16 2001
bool GetFactionName(int32 faction_id, char* name, uint32 buflen); // rembrant, needed for factions Dec, 16 2001
bool GetFactionIdsForNPC(uint32 nfl_id, list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // neotokyo: improve faction handling
bool GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // neotokyo: improve faction handling
bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // rembrant, needed for factions Dec, 16 2001
bool LoadFactionData();
bool LoadFactionValues(uint32 char_id, faction_map & val_list);