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Remove 'using namespaces std' fixes #61
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+6
-6
@@ -44,10 +44,10 @@ struct DBTradeskillRecipe_Struct {
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uint16 trivial;
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bool nofail;
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bool replace_container;
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vector< pair<uint32,uint8> > onsuccess;
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vector< pair<uint32,uint8> > onfail;
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vector< pair<uint32,uint8> > salvage;
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string name;
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std::vector< std::pair<uint32,uint8> > onsuccess;
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std::vector< std::pair<uint32,uint8> > onfail;
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std::vector< std::pair<uint32,uint8> > salvage;
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std::string name;
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uint8 must_learn;
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bool has_learnt;
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uint32 madecount;
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@@ -172,7 +172,7 @@ struct LootTable_Struct;
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class ZoneDatabase : public SharedDatabase {
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typedef list<ServerLootItem_Struct*> ItemList;
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typedef std::list<ServerLootItem_Struct*> ItemList;
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public:
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ZoneDatabase();
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ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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@@ -272,7 +272,7 @@ public:
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bool GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction = 0);
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bool GetFactionData(FactionMods* fd, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id); //rembrant, needed for factions Dec, 16 2001
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bool GetFactionName(int32 faction_id, char* name, uint32 buflen); // rembrant, needed for factions Dec, 16 2001
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bool GetFactionIdsForNPC(uint32 nfl_id, list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // neotokyo: improve faction handling
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bool GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // neotokyo: improve faction handling
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bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // rembrant, needed for factions Dec, 16 2001
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bool LoadFactionData();
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bool LoadFactionValues(uint32 char_id, faction_map & val_list);
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