Remove 'using namespaces std' fixes #61

This commit is contained in:
Michael Cook
2013-05-22 16:17:19 -04:00
parent 312100e1c6
commit 0fdfe025cb
190 changed files with 1801 additions and 2004 deletions
+15 -15
View File
@@ -599,7 +599,7 @@ void SpawnConditionManager::Process() {
return;
//at least one event should get triggered,
vector<SpawnEvent>::iterator cur,end;
std::vector<SpawnEvent>::iterator cur,end;
cur = spawn_events.begin();
end = spawn_events.end();
for(; cur != end; cur++) {
@@ -614,7 +614,7 @@ void SpawnConditionManager::Process() {
ExecEvent(cevent, true);
//add the period of the event to the trigger time
EQTime::AddMinutes(cevent.period, &cevent.next);
string t;
std::string t;
EQTime::ToString(&cevent.next, t);
_log(SPAWNS__CONDITIONS, "Event %d: Will trigger again in %d EQ minutes at %s.", cevent.id, cevent.period, t.c_str());
//save the next event time in the DB
@@ -631,7 +631,7 @@ void SpawnConditionManager::Process() {
}
void SpawnConditionManager::ExecEvent(SpawnEvent &event, bool send_update) {
map<uint16, SpawnCondition>::iterator condi;
std::map<uint16, SpawnCondition>::iterator condi;
condi = spawn_conditions.find(event.condition_id);
if(condi == spawn_conditions.end()) {
_log(SPAWNS__CONDITIONS, "Event %d: Unable to find condition %d to execute on.", event.id, event.condition_id);
@@ -712,7 +712,7 @@ void SpawnConditionManager::UpdateDBCondition(const char* zone_name, uint32 inst
safe_delete_array(query);
}
bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, string &zone_name) {
bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, std::string &zone_name) {
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
MYSQL_RES *result;
@@ -742,7 +742,7 @@ bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, stri
event.argument = atoi(row[10]);
zone_name = row[11];
string t;
std::string t;
EQTime::ToString(&event.next, t);
_log(SPAWNS__CONDITIONS, "Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d. Will trigger at %s",
event.enabled?"enabled":"disabled", event.id, event.condition_id, event.period, event.action, event.argument, t.c_str());
@@ -859,7 +859,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
TimeOfDay_Struct tod;
zone->zone_time.getEQTimeOfDay(&tod);
vector<SpawnEvent>::iterator cur,end;
std::vector<SpawnEvent>::iterator cur,end;
cur = spawn_events.begin();
end = spawn_events.end();
bool ran;
@@ -907,7 +907,7 @@ void SpawnConditionManager::FindNearestEvent() {
//set a huge year which should never get reached normally
next_event.year = 0xFFFFFF;
vector<SpawnEvent>::iterator cur,end;
std::vector<SpawnEvent>::iterator cur,end;
cur = spawn_events.begin();
end = spawn_events.end();
int next_id = -1;
@@ -935,7 +935,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
//this is an update coming from another zone, they
//have allready updated the DB, just need to update our
//memory, and check for condition changes
map<uint16, SpawnCondition>::iterator condi;
std::map<uint16, SpawnCondition>::iterator condi;
condi = spawn_conditions.find(condition_id);
if(condi == spawn_conditions.end()) {
_log(SPAWNS__CONDITIONS, "Condition update received from world for %d, but we do not have that conditon.", condition_id);
@@ -962,7 +962,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
{
//this is a local spawn condition, we need to update the DB,
//our memory, then notify spawn points of the change.
map<uint16, SpawnCondition>::iterator condi;
std::map<uint16, SpawnCondition>::iterator condi;
condi = spawn_conditions.find(condition_id);
if(condi == spawn_conditions.end()) {
_log(SPAWNS__CONDITIONS, "Local Condition update requested for %d, but we do not have that conditon.", condition_id);
@@ -1011,12 +1011,12 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
}
void SpawnConditionManager::ReloadEvent(uint32 event_id) {
string zone_short_name;
std::string zone_short_name;
_log(SPAWNS__CONDITIONS, "Requested to reload event %d from the database.", event_id);
//first look for the event in our local event list
vector<SpawnEvent>::iterator cur,end;
std::vector<SpawnEvent>::iterator cur,end;
cur = spawn_events.begin();
end = spawn_events.end();
for(; cur != end; cur++) {
@@ -1059,7 +1059,7 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool rese
_log(SPAWNS__CONDITIONS, "Request to %s spawn event %d %sresetting trigger time", enabled?"enable":"disable", event_id, reset_base?"":"without ");
//first look for the event in our local event list
vector<SpawnEvent>::iterator cur,end;
std::vector<SpawnEvent>::iterator cur,end;
cur = spawn_events.begin();
end = spawn_events.end();
for(; cur != end; cur++) {
@@ -1102,7 +1102,7 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool rese
//is up or not. The message to the zone will just tell it to
//update its in-memory event list
SpawnEvent e;
string zone_short_name;
std::string zone_short_name;
if(!LoadDBEvent(event_id, e, zone_short_name)) {
_log(SPAWNS__CONDITIONS, "Unable to find spawn event %d in the database.", event_id);
//unable to find the event in the database...
@@ -1142,7 +1142,7 @@ int16 SpawnConditionManager::GetCondition(const char *zone_short, uint32 instanc
if(!strcasecmp(zone_short, zone->GetShortName()) && instance_id == zone->GetInstanceID())
{
//this is a local spawn condition
map<uint16, SpawnCondition>::iterator condi;
std::map<uint16, SpawnCondition>::iterator condi;
condi = spawn_conditions.find(condition_id);
if(condi == spawn_conditions.end())
{
@@ -1185,7 +1185,7 @@ int16 SpawnConditionManager::GetCondition(const char *zone_short, uint32 instanc
}
bool SpawnConditionManager::Check(uint16 condition, int16 min_value) {
map<uint16, SpawnCondition>::iterator condi;
std::map<uint16, SpawnCondition>::iterator condi;
condi = spawn_conditions.find(condition);
if(condi == spawn_conditions.end())
return(false); //unable to find the spawn condition