Remove 'using namespaces std' fixes #61

This commit is contained in:
Michael Cook
2013-05-22 16:17:19 -04:00
parent 312100e1c6
commit 0fdfe025cb
190 changed files with 1801 additions and 2004 deletions
+6 -8
View File
@@ -164,13 +164,13 @@ uint8 *ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char *prefix_na
return(retbuffer);
}
vector<CharGuildInfo *> members;
std::vector<CharGuildInfo *> members;
if(!GetEntireGuild(guild_id, members))
return(nullptr);
//figure out the actual packet length.
uint32 fixed_length = sizeof(Internal_GuildMembers_Struct) + members.size()*sizeof(Internal_GuildMemberEntry_Struct);
vector<CharGuildInfo *>::iterator cur, end;
std::vector<CharGuildInfo *>::iterator cur, end;
CharGuildInfo *ci;
cur = members.begin();
end = members.end();
@@ -242,7 +242,7 @@ uint8 *ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char *prefix_na
void ZoneGuildManager::ListGuilds(Client *c) const {
c->Message(0, "Listing guilds on the server:");
char leadername[64];
map<uint32, GuildInfo *>::const_iterator cur, end;
std::map<uint32, GuildInfo *>::const_iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
int r = 0;
@@ -260,7 +260,7 @@ void ZoneGuildManager::ListGuilds(Client *c) const {
void ZoneGuildManager::DescribeGuild(Client *c, uint32 guild_id) const {
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
c->Message(0, "Guild %d not found.", guild_id);
@@ -292,11 +292,11 @@ void ZoneGuildManager::DescribeGuild(Client *c, uint32 guild_id) const {
//in theory, we could get a pile of unused entries in this array, but only if
//we had a malicious client sending controlled packets, plus its like 10 bytes per entry.
void ZoneGuildManager::RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank) {
m_inviteQueue[char_id] = pair<uint32, uint8>(guild_id, rank);
m_inviteQueue[char_id] = std::pair<uint32, uint8>(guild_id, rank);
}
bool ZoneGuildManager::VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank) {
map<uint32, pair<uint32, uint8> >::iterator res;
std::map<uint32, std::pair<uint32, uint8> >::iterator res;
res = m_inviteQueue.find(char_id);
if(res == m_inviteQueue.end())
return(false); //no entry...
@@ -308,8 +308,6 @@ bool ZoneGuildManager::VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uin
return(valid);
}
void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
switch(pack->opcode) {
case ServerOP_RefreshGuild: {