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Remove 'using namespaces std' fixes #61
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+6
-8
@@ -164,13 +164,13 @@ uint8 *ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char *prefix_na
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return(retbuffer);
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}
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vector<CharGuildInfo *> members;
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std::vector<CharGuildInfo *> members;
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if(!GetEntireGuild(guild_id, members))
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return(nullptr);
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//figure out the actual packet length.
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uint32 fixed_length = sizeof(Internal_GuildMembers_Struct) + members.size()*sizeof(Internal_GuildMemberEntry_Struct);
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vector<CharGuildInfo *>::iterator cur, end;
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std::vector<CharGuildInfo *>::iterator cur, end;
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CharGuildInfo *ci;
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cur = members.begin();
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end = members.end();
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@@ -242,7 +242,7 @@ uint8 *ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char *prefix_na
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void ZoneGuildManager::ListGuilds(Client *c) const {
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c->Message(0, "Listing guilds on the server:");
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char leadername[64];
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map<uint32, GuildInfo *>::const_iterator cur, end;
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std::map<uint32, GuildInfo *>::const_iterator cur, end;
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cur = m_guilds.begin();
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end = m_guilds.end();
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int r = 0;
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@@ -260,7 +260,7 @@ void ZoneGuildManager::ListGuilds(Client *c) const {
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void ZoneGuildManager::DescribeGuild(Client *c, uint32 guild_id) const {
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end()) {
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c->Message(0, "Guild %d not found.", guild_id);
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@@ -292,11 +292,11 @@ void ZoneGuildManager::DescribeGuild(Client *c, uint32 guild_id) const {
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//in theory, we could get a pile of unused entries in this array, but only if
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//we had a malicious client sending controlled packets, plus its like 10 bytes per entry.
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void ZoneGuildManager::RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank) {
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m_inviteQueue[char_id] = pair<uint32, uint8>(guild_id, rank);
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m_inviteQueue[char_id] = std::pair<uint32, uint8>(guild_id, rank);
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}
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bool ZoneGuildManager::VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank) {
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map<uint32, pair<uint32, uint8> >::iterator res;
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std::map<uint32, std::pair<uint32, uint8> >::iterator res;
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res = m_inviteQueue.find(char_id);
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if(res == m_inviteQueue.end())
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return(false); //no entry...
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@@ -308,8 +308,6 @@ bool ZoneGuildManager::VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uin
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return(valid);
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}
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void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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switch(pack->opcode) {
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case ServerOP_RefreshGuild: {
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