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Remove 'using namespaces std' fixes #61
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+4
-10
@@ -29,13 +29,11 @@
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#include "wguild_mgr.h"
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#include <set>
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using namespace std;
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extern ConsoleList console_list;
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extern ZSList zoneserver_list;
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uint32 numplayers = 0; //this really wants to be a member variable of ClientList...
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ClientList::ClientList()
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: CLStale_timer(45000)
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{
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@@ -45,13 +43,11 @@ ClientList::ClientList()
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ClientList::~ClientList() {
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}
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void ClientList::Process() {
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if (CLStale_timer.Check())
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CLCheckStale();
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LinkedListIterator<Client*> iterator(list);
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iterator.Reset();
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@@ -69,7 +65,6 @@ void ClientList::Process() {
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}
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}
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void ClientList::CLERemoveZSRef(ZoneServer* iZS) {
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LinkedListIterator<ClientListEntry*> iterator(clientlist);
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@@ -86,7 +81,6 @@ void ClientList::CLERemoveZSRef(ZoneServer* iZS) {
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ClientListEntry* ClientList::GetCLE(uint32 iID) {
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LinkedListIterator<ClientListEntry*> iterator(clientlist);
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iterator.Reset();
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while(iterator.MoreElements()) {
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if (iterator.GetData()->GetID() == iID) {
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@@ -760,7 +754,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPConnection* connection) {
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vector<ClientListEntry*> FriendsCLEs;
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std::vector<ClientListEntry*> FriendsCLEs;
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FriendsCLEs.reserve(100);
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char Friend_[65];
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@@ -1235,7 +1229,7 @@ bool ClientList::SendPacket(const char* to, ServerPacket* pack) {
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}
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void ClientList::SendGuildPacket(uint32 guild_id, ServerPacket* pack) {
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set<uint32> zone_ids;
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std::set<uint32> zone_ids;
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LinkedListIterator<ClientListEntry*> iterator(clientlist);
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@@ -1249,7 +1243,7 @@ void ClientList::SendGuildPacket(uint32 guild_id, ServerPacket* pack) {
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//now we know all the zones, send it to each one... this is kinda a shitty way to do this
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//since its basically O(n^2)
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set<uint32>::iterator cur, end;
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std::set<uint32>::iterator cur, end;
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cur = zone_ids.begin();
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end = zone_ids.end();
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for(; cur != end; cur++) {
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@@ -1276,7 +1270,7 @@ int ClientList::GetClientCount() {
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return(numplayers);
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}
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void ClientList::GetClients(const char *zone_name, vector<ClientListEntry *> &res) {
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void ClientList::GetClients(const char *zone_name, std::vector<ClientListEntry *> &res) {
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LinkedListIterator<ClientListEntry *> iterator(clientlist);
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iterator.Reset();
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