Remove 'using namespaces std' fixes #61

This commit is contained in:
Michael Cook
2013-05-22 16:17:19 -04:00
parent 312100e1c6
commit 0fdfe025cb
190 changed files with 1801 additions and 2004 deletions
+7 -8
View File
@@ -22,7 +22,6 @@
#include <vector>
#include <map>
#include "../common/types.h"
using namespace std;
class EQLConfig;
@@ -46,16 +45,16 @@ public:
void LSReconnect();
int CountZones();
vector<string> ListBootedZones(); //returns an array of zone_refs (opaque)
map<string,string> GetZoneDetails(Const_char *zone_ref); //returns a hash ref of details
std::vector<std::string> ListBootedZones(); //returns an array of zone_refs (opaque)
std::map<std::string,std::string> GetZoneDetails(Const_char *zone_ref); //returns a hash ref of details
int CountPlayers();
vector<string> ListPlayers(Const_char *zone_name = ""); //returns an array of player refs (opaque)
map<string,string> GetPlayerDetails(Const_char *player_ref); //returns a hash ref of details
std::vector<std::string> ListPlayers(Const_char *zone_name = ""); //returns an array of player refs (opaque)
std::map<std::string,std::string> GetPlayerDetails(Const_char *player_ref); //returns a hash ref of details
int CountLaunchers(bool active_only);
// vector<string> ListActiveLaunchers(); //returns an array of launcher names
vector<string> ListLaunchers(); //returns an array of launcher names
std::vector<std::string> ListLaunchers(); //returns an array of launcher names
EQLConfig * GetLauncher(Const_char *launcher_name); //returns the EQLConfig object for the specified launcher.
void CreateLauncher(Const_char *launcher_name, int dynamic_count);
// EQLConfig * FindLauncher(Const_char *zone_ref);
@@ -74,8 +73,8 @@ public:
//bugs
int CountBugs();
vector<string> ListBugs(uint32 offset); //returns an array of zone_refs (opaque)
map<string,string> GetBugDetails(const char *id);
std::vector<std::string> ListBugs(uint32 offset); //returns an array of zone_refs (opaque)
std::map<std::string,std::string> GetBugDetails(const char *id);
void ResolveBug(const char *id);
void SendMessage(uint32 type, const char *msg);