mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-03 05:16:37 +00:00
Remove 'using namespaces std' fixes #61
This commit is contained in:
+51
-51
@@ -32,7 +32,7 @@ void AdventureManager::Process()
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{
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if(process_timer->Check())
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{
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list<Adventure*>::iterator iter = adventure_list.begin();
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std::list<Adventure*>::iterator iter = adventure_list.begin();
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while(iter != adventure_list.end())
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{
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if(!(*iter)->Process())
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@@ -70,7 +70,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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/**
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* This block checks to see if we actually have any adventures for the requested theme.
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*/
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map<uint32, list<AdventureTemplate*> >::iterator adv_list_iter = adventure_entries.find(sar->template_id);
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std::map<uint32, std::list<AdventureTemplate*> >::iterator adv_list_iter = adventure_entries.find(sar->template_id);
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if(adv_list_iter == adventure_entries.end())
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{
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ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
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@@ -88,7 +88,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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* Active being in progress, finished adventures that are still waiting to expire do not count
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* Though they will count against you for which new adventure you can get.
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*/
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list<Adventure*>::iterator iter = adventure_list.begin();
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std::list<Adventure*>::iterator iter = adventure_list.begin();
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while(iter != adventure_list.end())
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{
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Adventure* current = (*iter);
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@@ -102,7 +102,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
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strcpy(deny->leader, sar->leader);
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stringstream ss(stringstream::out | stringstream::in);
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std::stringstream ss(std::stringstream::out | std::stringstream::in);
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ss << (data + sizeof(ServerAdventureRequest_Struct) + (64 * i)) << " is already apart of an active adventure.";
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strcpy(deny->reason, ss.str().c_str());
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@@ -120,8 +120,8 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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* Now we need to get every available adventure for our selected theme and exclude ones we can't use.
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* ie. the ones that would cause overlap issues for new adventures with the old unexpired adventures.
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*/
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list<AdventureZones> excluded_zones;
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list<AdventureZoneIn> excluded_zone_ins;
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std::list<AdventureZones> excluded_zones;
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std::list<AdventureZoneIn> excluded_zone_ins;
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for(int i = 0; i < sar->member_count; ++i)
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{
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int finished_adventures_count;
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@@ -147,12 +147,12 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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safe_delete_array(finished_adventures);
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}
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list<AdventureTemplate*> eligible_adventures = adventure_entries[sar->template_id];
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std::list<AdventureTemplate*> eligible_adventures = adventure_entries[sar->template_id];
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/**
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* Remove zones from eligible zones based on their difficulty and type.
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* ie only use difficult zones for difficult, collect for collect, etc.
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*/
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list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
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std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
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while(ea_iter != eligible_adventures.end())
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{
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if((*ea_iter)->is_hard != ((sar->risk == 2) ? true : false))
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@@ -252,7 +252,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
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strcpy(deny->leader, sar->leader);
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stringstream ss(stringstream::out | stringstream::in);
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std::stringstream ss(std::stringstream::out | std::stringstream::in);
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ss << "The maximum level range for this adventure is " << RuleI(Adventure, MaxLevelRange);
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ss << " but the level range calculated was " << (max_level - min_level) << ".";
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strcpy(deny->reason, ss.str().c_str());
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@@ -265,10 +265,10 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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/**
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* Remove the zones from our eligible zones based on the exclusion above
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*/
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list<AdventureZones>::iterator ez_iter = excluded_zones.begin();
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std::list<AdventureZones>::iterator ez_iter = excluded_zones.begin();
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while(ez_iter != excluded_zones.end())
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{
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list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
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std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
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while(ea_iter != eligible_adventures.end())
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{
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if((*ez_iter).zone.compare((*ea_iter)->zone) == 0 && (*ez_iter).version == (*ea_iter)->zone_version)
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@@ -281,10 +281,10 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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ez_iter++;
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}
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list<AdventureZoneIn>::iterator ezi_iter = excluded_zone_ins.begin();
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std::list<AdventureZoneIn>::iterator ezi_iter = excluded_zone_ins.begin();
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while(ezi_iter != excluded_zone_ins.end())
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{
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list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
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std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
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while(ea_iter != eligible_adventures.end())
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{
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if((*ezi_iter).zone_id == (*ea_iter)->zone_in_zone_id && (*ezi_iter).door_id == (*ea_iter)->zone_in_object_id)
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@@ -447,8 +447,8 @@ void AdventureManager::TryAdventureCreate(const char *data)
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void AdventureManager::GetAdventureData(Adventure *adv)
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{
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list<string> player_list = adv->GetPlayers();
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list<string>::iterator iter = player_list.begin();
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std::list<std::string> player_list = adv->GetPlayers();
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std::list<std::string>::iterator iter = player_list.begin();
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while(iter != player_list.end())
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{
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GetAdventureData((*iter).c_str());
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@@ -523,9 +523,9 @@ void AdventureManager::GetAdventureData(const char *name)
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}
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}
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bool AdventureManager::IsInExcludedZoneList(list<AdventureZones> excluded_zones, string zone_name, int version)
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bool AdventureManager::IsInExcludedZoneList(std::list<AdventureZones> excluded_zones, std::string zone_name, int version)
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{
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list<AdventureZones>::iterator iter = excluded_zones.begin();
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std::list<AdventureZones>::iterator iter = excluded_zones.begin();
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while(iter != excluded_zones.end())
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{
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if(((*iter).zone.compare(zone_name) == 0) && ((*iter).version == version))
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@@ -537,9 +537,9 @@ bool AdventureManager::IsInExcludedZoneList(list<AdventureZones> excluded_zones,
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return false;
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}
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bool AdventureManager::IsInExcludedZoneInList(list<AdventureZoneIn> excluded_zone_ins, int zone_id, int door_object)
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bool AdventureManager::IsInExcludedZoneInList(std::list<AdventureZoneIn> excluded_zone_ins, int zone_id, int door_object)
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{
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list<AdventureZoneIn>::iterator iter = excluded_zone_ins.begin();
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std::list<AdventureZoneIn>::iterator iter = excluded_zone_ins.begin();
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while(iter != excluded_zone_ins.end())
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{
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if(((*iter).zone_id == zone_id) && ((*iter).door_id == door_object))
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@@ -556,7 +556,7 @@ Adventure **AdventureManager::GetFinishedAdventures(const char *player, int &cou
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Adventure **ret = nullptr;
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count = 0;
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list<Adventure*>::iterator iter = adventure_list.begin();
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std::list<Adventure*>::iterator iter = adventure_list.begin();
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while(iter != adventure_list.end())
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{
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if((*iter)->PlayerExists(player))
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@@ -589,7 +589,7 @@ Adventure **AdventureManager::GetFinishedAdventures(const char *player, int &cou
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Adventure *AdventureManager::GetActiveAdventure(const char *player)
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{
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list<Adventure*>::iterator iter = adventure_list.begin();
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std::list<Adventure*>::iterator iter = adventure_list.begin();
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while(iter != adventure_list.end())
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{
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if((*iter)->PlayerExists(player) && (*iter)->IsActive())
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@@ -603,13 +603,13 @@ Adventure *AdventureManager::GetActiveAdventure(const char *player)
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AdventureTemplate *AdventureManager::GetAdventureTemplate(int theme, int id)
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{
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map<uint32, list<AdventureTemplate*> >::iterator iter = adventure_entries.find(theme);
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std::map<uint32, std::list<AdventureTemplate*> >::iterator iter = adventure_entries.find(theme);
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if(iter == adventure_entries.end())
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{
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return nullptr;
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}
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list<AdventureTemplate*>::iterator l_iter = (*iter).second.begin();
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std::list<AdventureTemplate*>::iterator l_iter = (*iter).second.begin();
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while(l_iter != (*iter).second.end())
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{
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if((*l_iter)->id == id)
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@@ -623,7 +623,7 @@ AdventureTemplate *AdventureManager::GetAdventureTemplate(int theme, int id)
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AdventureTemplate *AdventureManager::GetAdventureTemplate(int id)
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{
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map<uint32, AdventureTemplate*>::iterator iter = adventure_templates.find(id);
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std::map<uint32, AdventureTemplate*>::iterator iter = adventure_templates.find(id);
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if(iter == adventure_templates.end())
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{
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return nullptr;
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@@ -712,7 +712,7 @@ bool AdventureManager::LoadAdventureEntries()
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int template_id = atoi(row[1]);
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AdventureTemplate* tid = nullptr;
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map<uint32, AdventureTemplate*>::iterator t_iter = adventure_templates.find(template_id);
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std::map<uint32, AdventureTemplate*>::iterator t_iter = adventure_templates.find(template_id);
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if(t_iter == adventure_templates.end())
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{
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continue;
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@@ -722,8 +722,8 @@ bool AdventureManager::LoadAdventureEntries()
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tid = adventure_templates[template_id];
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}
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list<AdventureTemplate*> temp;
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map<uint32, list<AdventureTemplate*> >::iterator iter = adventure_entries.find(id);
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std::list<AdventureTemplate*> temp;
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std::map<uint32, std::list<AdventureTemplate*> >::iterator iter = adventure_entries.find(id);
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if(iter == adventure_entries.end())
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{
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temp.push_back(tid);
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@@ -751,7 +751,7 @@ bool AdventureManager::LoadAdventureEntries()
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void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int door_id)
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{
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list<Adventure*>::iterator iter = adventure_list.begin();
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std::list<Adventure*>::iterator iter = adventure_list.begin();
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while(iter != adventure_list.end())
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{
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const AdventureTemplate *t = (*iter)->GetTemplate();
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@@ -841,7 +841,7 @@ void AdventureManager::LeaveAdventure(const char *name)
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void AdventureManager::IncrementCount(uint16 instance_id)
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{
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list<Adventure*>::iterator iter = adventure_list.begin();
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std::list<Adventure*>::iterator iter = adventure_list.begin();
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Adventure *current = nullptr;
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while(iter != adventure_list.end())
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{
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@@ -856,8 +856,8 @@ void AdventureManager::IncrementCount(uint16 instance_id)
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if(current)
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{
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current->IncrementCount();
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list<string> slist = current->GetPlayers();
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list<string>::iterator siter = slist.begin();
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std::list<std::string> slist = current->GetPlayers();
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std::list<std::string>::iterator siter = slist.begin();
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ServerPacket *pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(ServerAdventureCountUpdate_Struct));
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ServerAdventureCountUpdate_Struct *ac = (ServerAdventureCountUpdate_Struct*)pack->pBuffer;
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ac->count = current->GetCount();
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@@ -881,7 +881,7 @@ void AdventureManager::IncrementCount(uint16 instance_id)
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void AdventureManager::IncrementAssassinationCount(uint16 instance_id)
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{
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list<Adventure*>::iterator iter = adventure_list.begin();
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std::list<Adventure*>::iterator iter = adventure_list.begin();
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Adventure *current = nullptr;
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while(iter != adventure_list.end())
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{
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@@ -902,7 +902,7 @@ void AdventureManager::IncrementAssassinationCount(uint16 instance_id)
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void AdventureManager::GetZoneData(uint16 instance_id)
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{
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list<Adventure*>::iterator iter = adventure_list.begin();
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std::list<Adventure*>::iterator iter = adventure_list.begin();
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Adventure *current = nullptr;
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while(iter != adventure_list.end())
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{
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@@ -1282,7 +1282,7 @@ void AdventureManager::DoLeaderboardRequestWins(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_wins.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins.begin();
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while(i < 100 && iter != leaderboard_info_wins.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1349,7 +1349,7 @@ void AdventureManager::DoLeaderboardRequestPercentage(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage.begin();
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while(i < 100 && iter != leaderboard_info_percentage.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1416,7 +1416,7 @@ void AdventureManager::DoLeaderboardRequestWinsGuk(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_guk.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_guk.begin();
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while(i < 100 && iter != leaderboard_info_wins_guk.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1483,7 +1483,7 @@ void AdventureManager::DoLeaderboardRequestPercentageGuk(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_guk.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_guk.begin();
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while(i < 100 && iter != leaderboard_info_percentage_guk.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1550,7 +1550,7 @@ void AdventureManager::DoLeaderboardRequestWinsMir(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mir.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mir.begin();
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while(i < 100 && iter != leaderboard_info_wins_mir.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1617,7 +1617,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMir(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mir.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mir.begin();
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while(i < 100 && iter != leaderboard_info_percentage_mir.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1684,7 +1684,7 @@ void AdventureManager::DoLeaderboardRequestWinsMmc(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mmc.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mmc.begin();
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while(i < 100 && iter != leaderboard_info_wins_mmc.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1751,7 +1751,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMmc(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mmc.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mmc.begin();
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while(i < 100 && iter != leaderboard_info_percentage_mmc.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1818,7 +1818,7 @@ void AdventureManager::DoLeaderboardRequestWinsRuj(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
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while(i < 100 && iter != leaderboard_info_wins_ruj.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1885,7 +1885,7 @@ void AdventureManager::DoLeaderboardRequestPercentageRuj(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_ruj.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_ruj.begin();
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while(i < 100 && iter != leaderboard_info_percentage_ruj.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -1952,7 +1952,7 @@ void AdventureManager::DoLeaderboardRequestWinsTak(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
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while(i < 100 && iter != leaderboard_info_wins_ruj.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -2019,7 +2019,7 @@ void AdventureManager::DoLeaderboardRequestPercentageTak(const char* player)
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int our_successes;
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int our_failures;
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int i = 0;
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list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_tak.begin();
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std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_tak.begin();
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while(i < 100 && iter != leaderboard_info_percentage_tak.end())
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{
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LeaderboardInfo li = (*iter);
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@@ -2075,7 +2075,7 @@ void AdventureManager::DoLeaderboardRequestPercentageTak(const char* player)
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||||
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bool AdventureManager::PopFinishedEvent(const char *name, AdventureFinishEvent &fe)
|
||||
{
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||||
list<AdventureFinishEvent>::iterator iter = finished_list.begin();
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||||
std::list<AdventureFinishEvent>::iterator iter = finished_list.begin();
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||||
while(iter != finished_list.end())
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||||
{
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if((*iter).name.compare(name) == 0)
|
||||
@@ -2115,13 +2115,13 @@ void AdventureManager::Save()
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||||
//disabled for now
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||||
return;
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||||
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||||
stringstream ss(stringstream::in | stringstream::out);
|
||||
std::stringstream ss(std::stringstream::in | std::stringstream::out);
|
||||
|
||||
int number_of_elements = adventure_list.size();
|
||||
ss.write((const char*)&number_of_elements, sizeof(int));
|
||||
|
||||
char null_term = 0;
|
||||
list<Adventure*>::iterator a_iter = adventure_list.begin();
|
||||
std::list<Adventure*>::iterator a_iter = adventure_list.begin();
|
||||
while(a_iter != adventure_list.end())
|
||||
{
|
||||
int cur = (*a_iter)->GetCount();
|
||||
@@ -2142,11 +2142,11 @@ void AdventureManager::Save()
|
||||
cur = (*a_iter)->GetRemainingTime();
|
||||
ss.write((const char*)&cur, sizeof(int));
|
||||
|
||||
list<string> players = (*a_iter)->GetPlayers();
|
||||
std::list<std::string> players = (*a_iter)->GetPlayers();
|
||||
cur = players.size();
|
||||
ss.write((const char*)&cur, sizeof(int));
|
||||
|
||||
list<string>::iterator s_iter = players.begin();
|
||||
std::list<std::string>::iterator s_iter = players.begin();
|
||||
while(s_iter != players.end())
|
||||
{
|
||||
ss.write((const char*)(*s_iter).c_str(), (*s_iter).size());
|
||||
@@ -2159,7 +2159,7 @@ void AdventureManager::Save()
|
||||
|
||||
number_of_elements = finished_list.size();
|
||||
ss.write((const char*)&number_of_elements, sizeof(int));
|
||||
list<AdventureFinishEvent>::iterator f_iter = finished_list.begin();
|
||||
std::list<AdventureFinishEvent>::iterator f_iter = finished_list.begin();
|
||||
while(f_iter != finished_list.end())
|
||||
{
|
||||
ss.write((const char*)&(*f_iter).win, sizeof(bool));
|
||||
|
||||
Reference in New Issue
Block a user