Remove 'using namespaces std' fixes #61

This commit is contained in:
Michael Cook
2013-05-22 16:17:19 -04:00
parent 312100e1c6
commit 0fdfe025cb
190 changed files with 1801 additions and 2004 deletions
+12 -12
View File
@@ -49,7 +49,7 @@ Adventure::~Adventure()
safe_delete(current_timer);
}
void Adventure::AddPlayer(string character_name, bool add_client_to_instance)
void Adventure::AddPlayer(std::string character_name, bool add_client_to_instance)
{
if(!PlayerExists(character_name))
{
@@ -62,9 +62,9 @@ void Adventure::AddPlayer(string character_name, bool add_client_to_instance)
}
}
void Adventure::RemovePlayer(string character_name)
void Adventure::RemovePlayer(std::string character_name)
{
list<string>::iterator iter = players.begin();
std::list<std::string>::iterator iter = players.begin();
while(iter != players.end())
{
if((*iter).compare(character_name) == 0)
@@ -77,9 +77,9 @@ void Adventure::RemovePlayer(string character_name)
}
}
bool Adventure::PlayerExists(string character_name)
bool Adventure::PlayerExists(std::string character_name)
{
list<string>::iterator iter = players.begin();
std::list<std::string>::iterator iter = players.begin();
while(iter != players.end())
{
if(character_name.compare((*iter)) == 0)
@@ -209,7 +209,7 @@ void Adventure::SetStatus(AdventureStatus new_status)
return;
}
list<string>::iterator iter = players.begin();
std::list<std::string>::iterator iter = players.begin();
while(iter != players.end())
{
adventure_manager.GetAdventureData((*iter).c_str());
@@ -223,7 +223,7 @@ void Adventure::SendAdventureMessage(uint32 type, const char *msg)
ServerEmoteMessage_Struct *sms = (ServerEmoteMessage_Struct*)pack->pBuffer;
sms->type = type;
strcpy(sms->message, msg);
list<string>::iterator iter = players.begin();
std::list<std::string>::iterator iter = players.begin();
while(iter != players.end())
{
ClientListEntry *current = client_list.FindCharacter((*iter).c_str());
@@ -277,7 +277,7 @@ void Adventure::IncrementAssassinationCount()
void Adventure::Finished(AdventureWinStatus ws)
{
list<string>::iterator iter = players.begin();
std::list<std::string>::iterator iter = players.begin();
while(iter != players.end())
{
ClientListEntry *current = client_list.FindCharacter((*iter).c_str());
@@ -371,8 +371,8 @@ void Adventure::MoveCorpsesToGraveyard()
return;
}
list<uint32> dbid_list;
list<uint32> charid_list;
std::list<uint32> dbid_list;
std::list<uint32> charid_list;
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
MYSQL_RES *result;
@@ -394,7 +394,7 @@ void Adventure::MoveCorpsesToGraveyard()
safe_delete_array(query);
}
list<uint32>::iterator iter = dbid_list.begin();
std::list<uint32>::iterator iter = dbid_list.begin();
while(iter != dbid_list.end())
{
float x = GetTemplate()->graveyard_x + MakeRandomFloat(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
@@ -414,7 +414,7 @@ void Adventure::MoveCorpsesToGraveyard()
}
iter = dbid_list.begin();
list<uint32>::iterator c_iter = charid_list.begin();
std::list<uint32>::iterator c_iter = charid_list.begin();
while(iter != dbid_list.end())
{
ServerPacket* pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));