mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-17 02:28:21 +00:00
Remove 'using namespaces std' fixes #61
This commit is contained in:
+12
-12
@@ -49,7 +49,7 @@ Adventure::~Adventure()
|
||||
safe_delete(current_timer);
|
||||
}
|
||||
|
||||
void Adventure::AddPlayer(string character_name, bool add_client_to_instance)
|
||||
void Adventure::AddPlayer(std::string character_name, bool add_client_to_instance)
|
||||
{
|
||||
if(!PlayerExists(character_name))
|
||||
{
|
||||
@@ -62,9 +62,9 @@ void Adventure::AddPlayer(string character_name, bool add_client_to_instance)
|
||||
}
|
||||
}
|
||||
|
||||
void Adventure::RemovePlayer(string character_name)
|
||||
void Adventure::RemovePlayer(std::string character_name)
|
||||
{
|
||||
list<string>::iterator iter = players.begin();
|
||||
std::list<std::string>::iterator iter = players.begin();
|
||||
while(iter != players.end())
|
||||
{
|
||||
if((*iter).compare(character_name) == 0)
|
||||
@@ -77,9 +77,9 @@ void Adventure::RemovePlayer(string character_name)
|
||||
}
|
||||
}
|
||||
|
||||
bool Adventure::PlayerExists(string character_name)
|
||||
bool Adventure::PlayerExists(std::string character_name)
|
||||
{
|
||||
list<string>::iterator iter = players.begin();
|
||||
std::list<std::string>::iterator iter = players.begin();
|
||||
while(iter != players.end())
|
||||
{
|
||||
if(character_name.compare((*iter)) == 0)
|
||||
@@ -209,7 +209,7 @@ void Adventure::SetStatus(AdventureStatus new_status)
|
||||
return;
|
||||
}
|
||||
|
||||
list<string>::iterator iter = players.begin();
|
||||
std::list<std::string>::iterator iter = players.begin();
|
||||
while(iter != players.end())
|
||||
{
|
||||
adventure_manager.GetAdventureData((*iter).c_str());
|
||||
@@ -223,7 +223,7 @@ void Adventure::SendAdventureMessage(uint32 type, const char *msg)
|
||||
ServerEmoteMessage_Struct *sms = (ServerEmoteMessage_Struct*)pack->pBuffer;
|
||||
sms->type = type;
|
||||
strcpy(sms->message, msg);
|
||||
list<string>::iterator iter = players.begin();
|
||||
std::list<std::string>::iterator iter = players.begin();
|
||||
while(iter != players.end())
|
||||
{
|
||||
ClientListEntry *current = client_list.FindCharacter((*iter).c_str());
|
||||
@@ -277,7 +277,7 @@ void Adventure::IncrementAssassinationCount()
|
||||
|
||||
void Adventure::Finished(AdventureWinStatus ws)
|
||||
{
|
||||
list<string>::iterator iter = players.begin();
|
||||
std::list<std::string>::iterator iter = players.begin();
|
||||
while(iter != players.end())
|
||||
{
|
||||
ClientListEntry *current = client_list.FindCharacter((*iter).c_str());
|
||||
@@ -371,8 +371,8 @@ void Adventure::MoveCorpsesToGraveyard()
|
||||
return;
|
||||
}
|
||||
|
||||
list<uint32> dbid_list;
|
||||
list<uint32> charid_list;
|
||||
std::list<uint32> dbid_list;
|
||||
std::list<uint32> charid_list;
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
MYSQL_RES *result;
|
||||
@@ -394,7 +394,7 @@ void Adventure::MoveCorpsesToGraveyard()
|
||||
safe_delete_array(query);
|
||||
}
|
||||
|
||||
list<uint32>::iterator iter = dbid_list.begin();
|
||||
std::list<uint32>::iterator iter = dbid_list.begin();
|
||||
while(iter != dbid_list.end())
|
||||
{
|
||||
float x = GetTemplate()->graveyard_x + MakeRandomFloat(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
|
||||
@@ -414,7 +414,7 @@ void Adventure::MoveCorpsesToGraveyard()
|
||||
}
|
||||
|
||||
iter = dbid_list.begin();
|
||||
list<uint32>::iterator c_iter = charid_list.begin();
|
||||
std::list<uint32>::iterator c_iter = charid_list.begin();
|
||||
while(iter != dbid_list.end())
|
||||
{
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
|
||||
|
||||
Reference in New Issue
Block a user