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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Remove 'using namespaces std' fixes #61
This commit is contained in:
+27
-27
@@ -52,7 +52,7 @@ bool BaseGuildManager::LoadGuilds() {
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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map<uint32, GuildInfo *>::iterator res;
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std::map<uint32, GuildInfo *>::iterator res;
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// load up all the guilds
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if (!m_db->RunQuery(query, MakeAnyLenString(&query,
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@@ -116,7 +116,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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map<uint32, GuildInfo *>::iterator res;
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std::map<uint32, GuildInfo *>::iterator res;
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GuildInfo *info;
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// load up all the guilds
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@@ -173,7 +173,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
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BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, const char *guild_name, uint32 leader_char_id, uint8 minstatus, const char *guild_motd, const char *motd_setter, const char *Channel, const char *URL)
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{
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map<uint32, GuildInfo *>::iterator res;
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std::map<uint32, GuildInfo *>::iterator res;
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//remove any old entry.
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res = m_guilds.find(guild_id);
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@@ -222,7 +222,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
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return(false);
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}
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end()) {
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_log(GUILDS__DB, "Requested to store non-existent guild %d", guild_id);
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@@ -376,7 +376,7 @@ bool BaseGuildManager::RenameGuild(uint32 guild_id, const char* name) {
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bool BaseGuildManager::SetGuildLeader(uint32 guild_id, uint32 leader_char_id) {
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//get old leader first.
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(false);
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@@ -516,7 +516,7 @@ uint32 BaseGuildManager::DBCreateGuild(const char* name, uint32 leader) {
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bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
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//remove the local entry
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map<uint32, GuildInfo *>::iterator res;
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std::map<uint32, GuildInfo *>::iterator res;
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res = m_guilds.find(guild_id);
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if(res != m_guilds.end()) {
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delete res->second;
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@@ -557,7 +557,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
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return(false);
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}
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(false);
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@@ -597,7 +597,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
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return(false);
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}
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(false);
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@@ -637,7 +637,7 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
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return(false);
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}
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(false);
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@@ -682,7 +682,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
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if(m_db == nullptr)
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return(false);
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(GuildID);
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@@ -723,7 +723,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
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if(m_db == nullptr)
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return(false);
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(GuildID);
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@@ -978,7 +978,7 @@ static void ProcessGuildMember(MYSQL_ROW &row, CharGuildInfo &into) {
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}
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bool BaseGuildManager::GetEntireGuild(uint32 guild_id, vector<CharGuildInfo *> &members) {
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bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo *> &members) {
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members.clear();
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if(m_db == nullptr)
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@@ -1109,7 +1109,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
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strn0cpy((char *) buffer, head_name, 64);
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map<uint32, GuildInfo *>::const_iterator cur, end;
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std::map<uint32, GuildInfo *>::const_iterator cur, end;
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cur = m_guilds.begin();
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end = m_guilds.end();
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for(; cur != end; cur++) {
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@@ -1122,7 +1122,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
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const char *BaseGuildManager::GetRankName(uint32 guild_id, uint8 rank) const {
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if(rank > GUILD_MAX_RANK)
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return("Invalid Rank");
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return("Invalid Guild Rank");
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@@ -1132,7 +1132,7 @@ const char *BaseGuildManager::GetRankName(uint32 guild_id, uint8 rank) const {
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const char *BaseGuildManager::GetGuildName(uint32 guild_id) const {
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if(guild_id == GUILD_NONE)
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return("");
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return("Invalid Guild");
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@@ -1140,7 +1140,7 @@ const char *BaseGuildManager::GetGuildName(uint32 guild_id) const {
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}
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bool BaseGuildManager::GetGuildNameByID(uint32 guild_id, std::string &into) const {
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(false);
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@@ -1150,7 +1150,7 @@ bool BaseGuildManager::GetGuildNameByID(uint32 guild_id, std::string &into) cons
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uint32 BaseGuildManager::GetGuildIDByName(const char *GuildName)
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{
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map<uint32, GuildInfo *>::iterator Iterator;
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std::map<uint32, GuildInfo *>::iterator Iterator;
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for(Iterator = m_guilds.begin(); Iterator != m_guilds.end(); ++Iterator)
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{
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@@ -1162,7 +1162,7 @@ uint32 BaseGuildManager::GetGuildIDByName(const char *GuildName)
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}
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bool BaseGuildManager::GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const {
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(false);
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@@ -1173,7 +1173,7 @@ bool BaseGuildManager::GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *se
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bool BaseGuildManager::GetGuildURL(uint32 GuildID, char *URLBuffer) const
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{
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(GuildID);
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if(res == m_guilds.end())
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return(false);
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@@ -1184,7 +1184,7 @@ bool BaseGuildManager::GetGuildURL(uint32 GuildID, char *URLBuffer) const
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bool BaseGuildManager::GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const
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{
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(GuildID);
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if(res == m_guilds.end())
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return(false);
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@@ -1203,7 +1203,7 @@ bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
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_log(GUILDS__PERMISSIONS, "Check leader for char %d: not a guild.", char_id);
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return(false);
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}
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end()) {
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_log(GUILDS__PERMISSIONS, "Check leader for char %d: invalid guild.", char_id);
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@@ -1214,7 +1214,7 @@ bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
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}
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uint32 BaseGuildManager::FindGuildByLeader(uint32 leader) const {
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map<uint32, GuildInfo *>::const_iterator cur, end;
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std::map<uint32, GuildInfo *>::const_iterator cur, end;
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cur = m_guilds.begin();
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end = m_guilds.end();
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for(; cur != end; cur++) {
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@@ -1226,7 +1226,7 @@ uint32 BaseGuildManager::FindGuildByLeader(uint32 leader) const {
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//returns the rank to be sent to the client for display purposes, given their eqemu rank.
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uint8 BaseGuildManager::GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const {
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(3); //invalid guild rank
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@@ -1243,7 +1243,7 @@ bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
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return(true); //250+ as allowed anything
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}
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end()) {
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_log(GUILDS__PERMISSIONS, "Check permission on guild %d with user status %d, no such guild, denied.", guild_id, status);
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@@ -1264,7 +1264,7 @@ bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction
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guild_id, rank, GuildActionNames[act], act);
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return(false); //invalid rank
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}
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map<uint32, GuildInfo *>::const_iterator res;
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end()) {
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_log(GUILDS__PERMISSIONS, "Check permission on guild %d and rank %d for action %s (%d): Invalid guild, denied.",
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@@ -1284,7 +1284,7 @@ bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction
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}
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bool BaseGuildManager::LocalDeleteGuild(uint32 guild_id) {
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map<uint32, GuildInfo *>::iterator res;
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std::map<uint32, GuildInfo *>::iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(false); //invalid guild
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@@ -1293,7 +1293,7 @@ bool BaseGuildManager::LocalDeleteGuild(uint32 guild_id) {
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}
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void BaseGuildManager::ClearGuilds() {
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map<uint32, GuildInfo *>::iterator cur, end;
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std::map<uint32, GuildInfo *>::iterator cur, end;
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cur = m_guilds.begin();
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end = m_guilds.end();
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for(; cur != end; cur++) {
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