Remove 'using namespaces std' fixes #61

This commit is contained in:
Michael Cook
2013-05-22 16:17:19 -04:00
parent 312100e1c6
commit 0fdfe025cb
190 changed files with 1801 additions and 2004 deletions
+27 -27
View File
@@ -52,7 +52,7 @@ bool BaseGuildManager::LoadGuilds() {
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
map<uint32, GuildInfo *>::iterator res;
std::map<uint32, GuildInfo *>::iterator res;
// load up all the guilds
if (!m_db->RunQuery(query, MakeAnyLenString(&query,
@@ -116,7 +116,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
map<uint32, GuildInfo *>::iterator res;
std::map<uint32, GuildInfo *>::iterator res;
GuildInfo *info;
// load up all the guilds
@@ -173,7 +173,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, const char *guild_name, uint32 leader_char_id, uint8 minstatus, const char *guild_motd, const char *motd_setter, const char *Channel, const char *URL)
{
map<uint32, GuildInfo *>::iterator res;
std::map<uint32, GuildInfo *>::iterator res;
//remove any old entry.
res = m_guilds.find(guild_id);
@@ -222,7 +222,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
return(false);
}
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__DB, "Requested to store non-existent guild %d", guild_id);
@@ -376,7 +376,7 @@ bool BaseGuildManager::RenameGuild(uint32 guild_id, const char* name) {
bool BaseGuildManager::SetGuildLeader(uint32 guild_id, uint32 leader_char_id) {
//get old leader first.
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return(false);
@@ -516,7 +516,7 @@ uint32 BaseGuildManager::DBCreateGuild(const char* name, uint32 leader) {
bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
//remove the local entry
map<uint32, GuildInfo *>::iterator res;
std::map<uint32, GuildInfo *>::iterator res;
res = m_guilds.find(guild_id);
if(res != m_guilds.end()) {
delete res->second;
@@ -557,7 +557,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
return(false);
}
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return(false);
@@ -597,7 +597,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
return(false);
}
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return(false);
@@ -637,7 +637,7 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
return(false);
}
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return(false);
@@ -682,7 +682,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
if(m_db == nullptr)
return(false);
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(GuildID);
@@ -723,7 +723,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
if(m_db == nullptr)
return(false);
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(GuildID);
@@ -978,7 +978,7 @@ static void ProcessGuildMember(MYSQL_ROW &row, CharGuildInfo &into) {
}
bool BaseGuildManager::GetEntireGuild(uint32 guild_id, vector<CharGuildInfo *> &members) {
bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo *> &members) {
members.clear();
if(m_db == nullptr)
@@ -1109,7 +1109,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
strn0cpy((char *) buffer, head_name, 64);
map<uint32, GuildInfo *>::const_iterator cur, end;
std::map<uint32, GuildInfo *>::const_iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
for(; cur != end; cur++) {
@@ -1122,7 +1122,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
const char *BaseGuildManager::GetRankName(uint32 guild_id, uint8 rank) const {
if(rank > GUILD_MAX_RANK)
return("Invalid Rank");
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return("Invalid Guild Rank");
@@ -1132,7 +1132,7 @@ const char *BaseGuildManager::GetRankName(uint32 guild_id, uint8 rank) const {
const char *BaseGuildManager::GetGuildName(uint32 guild_id) const {
if(guild_id == GUILD_NONE)
return("");
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return("Invalid Guild");
@@ -1140,7 +1140,7 @@ const char *BaseGuildManager::GetGuildName(uint32 guild_id) const {
}
bool BaseGuildManager::GetGuildNameByID(uint32 guild_id, std::string &into) const {
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return(false);
@@ -1150,7 +1150,7 @@ bool BaseGuildManager::GetGuildNameByID(uint32 guild_id, std::string &into) cons
uint32 BaseGuildManager::GetGuildIDByName(const char *GuildName)
{
map<uint32, GuildInfo *>::iterator Iterator;
std::map<uint32, GuildInfo *>::iterator Iterator;
for(Iterator = m_guilds.begin(); Iterator != m_guilds.end(); ++Iterator)
{
@@ -1162,7 +1162,7 @@ uint32 BaseGuildManager::GetGuildIDByName(const char *GuildName)
}
bool BaseGuildManager::GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const {
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return(false);
@@ -1173,7 +1173,7 @@ bool BaseGuildManager::GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *se
bool BaseGuildManager::GetGuildURL(uint32 GuildID, char *URLBuffer) const
{
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(GuildID);
if(res == m_guilds.end())
return(false);
@@ -1184,7 +1184,7 @@ bool BaseGuildManager::GetGuildURL(uint32 GuildID, char *URLBuffer) const
bool BaseGuildManager::GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const
{
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(GuildID);
if(res == m_guilds.end())
return(false);
@@ -1203,7 +1203,7 @@ bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
_log(GUILDS__PERMISSIONS, "Check leader for char %d: not a guild.", char_id);
return(false);
}
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__PERMISSIONS, "Check leader for char %d: invalid guild.", char_id);
@@ -1214,7 +1214,7 @@ bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
}
uint32 BaseGuildManager::FindGuildByLeader(uint32 leader) const {
map<uint32, GuildInfo *>::const_iterator cur, end;
std::map<uint32, GuildInfo *>::const_iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
for(; cur != end; cur++) {
@@ -1226,7 +1226,7 @@ uint32 BaseGuildManager::FindGuildByLeader(uint32 leader) const {
//returns the rank to be sent to the client for display purposes, given their eqemu rank.
uint8 BaseGuildManager::GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const {
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return(3); //invalid guild rank
@@ -1243,7 +1243,7 @@ bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
return(true); //250+ as allowed anything
}
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__PERMISSIONS, "Check permission on guild %d with user status %d, no such guild, denied.", guild_id, status);
@@ -1264,7 +1264,7 @@ bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction
guild_id, rank, GuildActionNames[act], act);
return(false); //invalid rank
}
map<uint32, GuildInfo *>::const_iterator res;
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
_log(GUILDS__PERMISSIONS, "Check permission on guild %d and rank %d for action %s (%d): Invalid guild, denied.",
@@ -1284,7 +1284,7 @@ bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction
}
bool BaseGuildManager::LocalDeleteGuild(uint32 guild_id) {
map<uint32, GuildInfo *>::iterator res;
std::map<uint32, GuildInfo *>::iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end())
return(false); //invalid guild
@@ -1293,7 +1293,7 @@ bool BaseGuildManager::LocalDeleteGuild(uint32 guild_id) {
}
void BaseGuildManager::ClearGuilds() {
map<uint32, GuildInfo *>::iterator cur, end;
std::map<uint32, GuildInfo *>::iterator cur, end;
cur = m_guilds.begin();
end = m_guilds.end();
for(; cur != end; cur++) {