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Spell Effect additions
Minor fixes
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@@ -328,6 +328,7 @@ struct StatBonuses {
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bool CriticalHealDecay; // increase critical heal chance, decays based on spell level cast
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bool CriticalDotDecay; // increase critical dot chance, decays based on spell level cast
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bool DivineAura; // invulnerability
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int16 ImprovedTaunt[3]; // 0 = Max Level 1 = Aggro modifier 2 = buffid
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//bool AbsorbMagicAtt; // Magic Rune *Need to be implemented for NegateEffect
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//bool MeleeRune; // Melee Rune *Need to be implemented for NegateEffect
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