Spell Effect additions

Minor fixes
This commit is contained in:
KayenEQ
2014-02-18 21:59:33 -05:00
parent ab4c9581ad
commit 0fc7dade47
13 changed files with 89 additions and 31 deletions
+1
View File
@@ -328,6 +328,7 @@ struct StatBonuses {
bool CriticalHealDecay; // increase critical heal chance, decays based on spell level cast
bool CriticalDotDecay; // increase critical dot chance, decays based on spell level cast
bool DivineAura; // invulnerability
int16 ImprovedTaunt[3]; // 0 = Max Level 1 = Aggro modifier 2 = buffid
//bool AbsorbMagicAtt; // Magic Rune *Need to be implemented for NegateEffect
//bool MeleeRune; // Melee Rune *Need to be implemented for NegateEffect