[Rules] Backstab Damage Modifier (#3908)

* [Rules] Backstab Damage Modifier

Added NPCBackstabMod - Default 1.9 - Lower mod = higher backstab.

* Update special_attacks.cpp

corrected math to npc base_damage
This commit is contained in:
Fryguy
2024-01-08 02:58:48 -05:00
committed by GitHub
parent c731f3f560
commit 0f7f71334a
2 changed files with 3 additions and 1 deletions
+1
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@@ -587,6 +587,7 @@ RULE_INT(NPC, NPCToNPCAggroTimerMin, 500, "Minimum time span after which one NPC
RULE_INT(NPC, NPCToNPCAggroTimerMax, 6000, "Maximum time span after which one NPC aggro another NPC (milliseconds)")
RULE_BOOL(NPC, UseClassAsLastName, true, "Uses class archetype as LastName for NPC with none")
RULE_BOOL(NPC, NewLevelScaling, true, "Better level scaling, use old if new formulas would break your server")
RULE_REAL(NPC,NPCBackstabMod, 1.9, "Multiplier for NPC Backstab, Higher = Lower backstab amount")
RULE_INT(NPC, NPCGatePercent, 20, " Percentage at which the NPC Will attempt to gate at")
RULE_BOOL(NPC, NPCGateNearBind, false, "Will NPC attempt to gate when near bind location?")
RULE_INT(NPC, NPCGateDistanceBind, 75, "Distance from bind before NPC will attempt to gate")