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https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Missed a few out of my working stash...
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6c1af93f58
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@ -89,7 +89,7 @@ EQEmu::LightSource_Struct::LightSource_Struct()
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void EQEmu::LightSource_Struct::Clear()
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{
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memset(&Slot, 0, (sizeof(uint8) * sizeof(Slot)));
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memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
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}
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void EQEmu::LightSourceProfile::Clear()
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@ -228,8 +228,6 @@ namespace RoF2
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const size_t InvTypeKronoSize = 0;//unknown
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const size_t InvTypeOtherSize = 0;//unknown
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const size_t NPCTradeSize = 4;
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extern size_t GetInvTypeSize(int inv_type);
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extern const char* GetInvTypeName(int inv_type);
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@ -261,6 +259,7 @@ namespace RoF2
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namespace profile {
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const size_t TributeSize = invtype::InvTypeTributeSize;
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const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
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const size_t BandoliersSize = 20; // number of bandolier instances
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const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
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@ -219,8 +219,6 @@ namespace RoF
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const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
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const size_t InvTypeOtherSize = 0;//unknown
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const size_t NPCTradeSize = 4;
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extern size_t GetInvTypeSize(int inv_type);
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extern const char* GetInvTypeName(int inv_type);
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@ -252,6 +250,7 @@ namespace RoF
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namespace profile {
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const size_t TributeSize = invtype::InvTypeTributeSize;
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const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
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const size_t BandoliersSize = 20; // number of bandolier instances
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const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
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@ -203,8 +203,6 @@ namespace SoD
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const size_t InvTypeArchivedSize = 0;//unknown
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const size_t InvTypeOtherSize = 0;//unknown
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const size_t NPCTradeSize = 4;
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extern size_t GetInvTypeSize(int inv_type);
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extern const char* GetInvTypeName(int inv_type);
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@ -279,6 +277,7 @@ namespace SoD
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namespace profile {
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const size_t TributeSize = invtype::InvTypeTributeSize;
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const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
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const size_t BandoliersSize = 20; // number of bandolier instances
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const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
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@ -203,8 +203,6 @@ namespace SoF
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const size_t InvTypeArchivedSize = 0;//unknown
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const size_t InvTypeOtherSize = 0;//unknown
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const size_t NPCTradeSize = 4;
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extern size_t GetInvTypeSize(int inv_type);
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extern const char* GetInvTypeName(int inv_type);
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@ -279,6 +277,7 @@ namespace SoF
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namespace profile {
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const size_t TributeSize = invtype::InvTypeTributeSize;
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const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
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const size_t BandoliersSize = 20; // number of bandolier instances
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const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
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@ -202,8 +202,6 @@ namespace Titanium
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const size_t InvTypeArchivedSize = 0;//unknown
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const size_t InvTypeOtherSize = 0;//unknown
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const size_t NPCTradeSize = 4;
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extern size_t GetInvTypeSize(int inv_type);
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extern const char* GetInvTypeName(int inv_type);
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@ -278,6 +276,7 @@ namespace Titanium
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namespace profile {
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const size_t TributeSize = invtype::InvTypeTributeSize;
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const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
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const size_t BandoliersSize = 4; // number of bandolier instances
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const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
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@ -204,8 +204,6 @@ namespace UF
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const size_t InvTypeArchivedSize = 0;//unknown
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const size_t InvTypeOtherSize = 0;//unknown
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const size_t NPCTradeSize = 4;
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extern size_t GetInvTypeSize(int inv_type);
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extern const char* GetInvTypeName(int inv_type);
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@ -280,6 +278,7 @@ namespace UF
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namespace profile {
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const size_t TributeSize = invtype::InvTypeTributeSize;
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const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
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const size_t BandoliersSize = 20; // number of bandolier instances
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const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
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