Missed a few out of my working stash...

This commit is contained in:
Uleat 2016-05-31 01:52:51 -04:00
parent 6c1af93f58
commit 0f54984966
7 changed files with 7 additions and 13 deletions

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@ -89,7 +89,7 @@ EQEmu::LightSource_Struct::LightSource_Struct()
void EQEmu::LightSource_Struct::Clear() void EQEmu::LightSource_Struct::Clear()
{ {
memset(&Slot, 0, (sizeof(uint8) * sizeof(Slot))); memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
} }
void EQEmu::LightSourceProfile::Clear() void EQEmu::LightSourceProfile::Clear()

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@ -228,8 +228,6 @@ namespace RoF2
const size_t InvTypeKronoSize = 0;//unknown const size_t InvTypeKronoSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t GetInvTypeSize(int inv_type); extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type); extern const char* GetInvTypeName(int inv_type);
@ -261,6 +259,7 @@ namespace RoF2
namespace profile { namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize; const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance

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@ -219,8 +219,6 @@ namespace RoF
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t GetInvTypeSize(int inv_type); extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type); extern const char* GetInvTypeName(int inv_type);
@ -252,6 +250,7 @@ namespace RoF
namespace profile { namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize; const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance

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@ -203,8 +203,6 @@ namespace SoD
const size_t InvTypeArchivedSize = 0;//unknown const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t GetInvTypeSize(int inv_type); extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type); extern const char* GetInvTypeName(int inv_type);
@ -279,6 +277,7 @@ namespace SoD
namespace profile { namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize; const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance

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@ -203,8 +203,6 @@ namespace SoF
const size_t InvTypeArchivedSize = 0;//unknown const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t GetInvTypeSize(int inv_type); extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type); extern const char* GetInvTypeName(int inv_type);
@ -279,6 +277,7 @@ namespace SoF
namespace profile { namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize; const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance

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@ -202,8 +202,6 @@ namespace Titanium
const size_t InvTypeArchivedSize = 0;//unknown const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t GetInvTypeSize(int inv_type); extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type); extern const char* GetInvTypeName(int inv_type);
@ -278,6 +276,7 @@ namespace Titanium
namespace profile { namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize; const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 4; // number of bandolier instances const size_t BandoliersSize = 4; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance

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@ -204,8 +204,6 @@ namespace UF
const size_t InvTypeArchivedSize = 0;//unknown const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t GetInvTypeSize(int inv_type); extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type); extern const char* GetInvTypeName(int inv_type);
@ -280,6 +278,7 @@ namespace UF
namespace profile { namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize; const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance