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Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
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@ -10387,7 +10387,7 @@ bool Bot::IsArcheryRange(Mob *target) {
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range *= range;
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range *= range;
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float targetDistance = DistNoRootNoZ(*target);
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float targetDistance = ComparativeDistanceNoZ(m_Position, target->GetPosition());
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float minRuleDistance = RuleI(Combat, MinRangedAttackDist) * RuleI(Combat, MinRangedAttackDist);
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float minRuleDistance = RuleI(Combat, MinRangedAttackDist) * RuleI(Combat, MinRangedAttackDist);
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