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Separate world expedition source files
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition_message.h"
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#include "expedition_cache.h"
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#include "cliententry.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "../common/servertalk.h"
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#include <algorithm>
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
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{
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switch (pack->opcode)
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{
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case ServerOP_ExpeditionCreate:
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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expedition_cache.AddExpedition(buf->expedition_id);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMemberChange:
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{
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auto buf = reinterpret_cast<ServerExpeditionMemberChange_Struct*>(pack->pBuffer);
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expedition_cache.MemberChange(buf->expedition_id, buf->char_id, buf->removed);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMemberSwap:
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{
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auto buf = reinterpret_cast<ServerExpeditionMemberSwap_Struct*>(pack->pBuffer);
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expedition_cache.MemberChange(buf->expedition_id, buf->remove_char_id, true);
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expedition_cache.MemberChange(buf->expedition_id, buf->add_char_id, false);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionMembersRemoved:
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{
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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expedition_cache.RemoveAllMembers(buf->expedition_id);
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ExpeditionGetOnlineMembers:
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{
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ExpeditionMessage::GetOnlineMembers(pack);
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break;
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}
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case ServerOP_ExpeditionDzAddPlayer:
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{
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ExpeditionMessage::AddPlayer(pack);
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break;
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}
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case ServerOP_ExpeditionDzMakeLeader:
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{
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ExpeditionMessage::MakeLeader(pack);
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break;
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}
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case ServerOP_ExpeditionCharacterLockout:
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacterLockout_Struct*>(pack->pBuffer);
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auto cle = client_list.FindCLEByCharacterID(buf->character_id);
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if (cle && cle->Server())
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{
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cle->Server()->SendPacket(pack);
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}
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break;
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}
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case ServerOP_ExpeditionSaveInvite:
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{
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ExpeditionMessage::SaveInvite(pack);
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break;
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}
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case ServerOP_ExpeditionRequestInvite:
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{
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ExpeditionMessage::RequestInvite(pack);
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break;
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}
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case ServerOP_ExpeditionSecondsRemaining:
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{
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auto buf = reinterpret_cast<ServerExpeditionUpdateDuration_Struct*>(pack->pBuffer);
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expedition_cache.SetSecondsRemaining(buf->expedition_id, buf->new_duration_seconds);
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break;
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}
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}
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}
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void ExpeditionMessage::AddPlayer(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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ClientListEntry* invited_cle = client_list.FindCharacter(buf->target_name);
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if (invited_cle && invited_cle->Server())
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{
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// continue in the add target's zone
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buf->is_char_online = true;
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invited_cle->Server()->SendPacket(pack);
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}
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else
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{
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// add target not online, return to inviter
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ClientListEntry* inviter_cle = client_list.FindCharacter(buf->requester_name);
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if (inviter_cle && inviter_cle->Server())
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{
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inviter_cle->Server()->SendPacket(pack);
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}
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}
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}
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void ExpeditionMessage::MakeLeader(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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// notify requester (old leader) and new leader of the result
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ZoneServer* new_leader_zs = nullptr;
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ClientListEntry* new_leader_cle = client_list.FindCharacter(buf->target_name);
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if (new_leader_cle && new_leader_cle->Server())
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{
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buf->is_char_online = true;
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new_leader_zs = new_leader_cle->Server();
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new_leader_zs->SendPacket(pack);
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}
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// if old and new leader are in the same zone only send one message
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ClientListEntry* requester_cle = client_list.FindCharacter(buf->requester_name);
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if (requester_cle && requester_cle->Server() && requester_cle->Server() != new_leader_zs)
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{
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requester_cle->Server()->SendPacket(pack);
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}
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}
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void ExpeditionMessage::GetOnlineMembers(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacters_Struct*>(pack->pBuffer);
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// not efficient but only requested during caching
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char zone_name[64] = {0};
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std::vector<ClientListEntry*> all_clients;
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all_clients.reserve(client_list.GetClientCount());
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client_list.GetClients(zone_name, all_clients);
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for (uint32_t i = 0; i < buf->count; ++i)
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{
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auto it = std::find_if(all_clients.begin(), all_clients.end(), [&](const ClientListEntry* cle) {
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return (cle && cle->CharID() == buf->entries[i].character_id);
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});
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if (it != all_clients.end())
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{
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buf->entries[i].character_zone_id = (*it)->zone();
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buf->entries[i].character_instance_id = (*it)->instance();
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buf->entries[i].character_online = true;
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}
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}
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zoneserver_list.SendPacket(buf->sender_zone_id, buf->sender_instance_id, pack);
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}
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void ExpeditionMessage::SaveInvite(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerDzCommand_Struct*>(pack->pBuffer);
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ClientListEntry* invited_cle = client_list.FindCharacter(buf->target_name);
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if (invited_cle)
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{
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// store packet on cle and re-send it when client requests it
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buf->is_char_online = true;
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pack->opcode = ServerOP_ExpeditionDzAddPlayer;
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invited_cle->SetPendingExpeditionInvite(pack);
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}
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}
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void ExpeditionMessage::RequestInvite(ServerPacket* pack)
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacterID_Struct*>(pack->pBuffer);
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ClientListEntry* cle = client_list.FindCLEByCharacterID(buf->character_id);
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if (cle)
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{
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auto invite_pack = cle->GetPendingExpeditionInvite();
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if (invite_pack && cle->Server())
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{
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cle->Server()->SendPacket(invite_pack.get());
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}
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}
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}
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