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Separate world expedition source files
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+2
-45
@@ -21,59 +21,16 @@
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#ifndef WORLD_EXPEDITION_H
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#define WORLD_EXPEDITION_H
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#include "../common/rulesys.h"
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#include "../common/timer.h"
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#include <chrono>
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#include <cstdint>
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#include <unordered_set>
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#include <vector>
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extern class ExpeditionCache expedition_cache;
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class Expedition;
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class ServerPacket;
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namespace ExpeditionDatabase
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{
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void PurgeExpiredExpeditions();
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void PurgeExpiredCharacterLockouts();
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std::vector<Expedition> LoadExpeditions();
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Expedition LoadExpedition(uint32_t expedition_id);
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void DeleteExpeditions(const std::vector<uint32_t>& expedition_ids);
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void UpdateDzDuration(uint16_t instance_id, uint32_t new_duration);
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};
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namespace ExpeditionMessage
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{
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void HandleZoneMessage(ServerPacket* pack);
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void AddPlayer(ServerPacket* pack);
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void MakeLeader(ServerPacket* pack);
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void GetOnlineMembers(ServerPacket* pack);
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void SaveInvite(ServerPacket* pack);
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void RequestInvite(ServerPacket* pack);
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};
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class ExpeditionCache
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{
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public:
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void AddExpedition(uint32_t expedition_id);
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void RemoveExpedition(uint32_t expedition_id);
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void LoadActiveExpeditions();
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void MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove);
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void RemoveAllMembers(uint32_t expedition_id);
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void SetSecondsRemaining(uint32_t expedition_id, uint32_t seconds_remaining);
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void Process();
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private:
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std::vector<Expedition> m_expeditions;
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Timer m_process_throttle_timer{static_cast<uint32_t>(RuleI(Expedition, WorldExpeditionProcessRateMS))};
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};
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class Expedition
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{
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public:
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Expedition() = default;
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Expedition(
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uint32_t expedition_id, uint32_t instance_id, uint32_t dz_zone_id,
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Expedition(uint32_t expedition_id, uint32_t instance_id, uint32_t dz_zone_id,
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uint32_t expire_time, uint32_t duration);
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void AddMember(uint32_t character_id) { m_member_ids.emplace(character_id); }
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