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Fix some leaks of groups/raids (#1242)
These cases probably are exceedingly rare, but they still need to be accounted for. (As in, I don't think anyone has run into these cases too often to cause problems)
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@@ -1016,7 +1016,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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if (group->GetID() != 0)
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entity_list.AddGroup(group, groupid);
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else
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group = nullptr;
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safe_delete(group);
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}
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if (group)
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