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Added mod_spell_cast and various mod_functions fixes.
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@@ -812,6 +812,7 @@ public:
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int mod_buff_duration(int res, Mob* caster, Mob* target, uint16 spell_id);
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int mod_spell_stack(uint16 spellid1, int caster_level1, Mob* caster1, uint16 spellid2, int caster_level2, Mob* caster2);
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int mod_spell_resist(int resist_chance, int level_mod, int resist_modifier, int target_resist, uint8 resist_type, uint16 spell_id, Mob* caster);
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void mod_spell_cast(uint16 spell_id, Mob* spelltar, bool reflect, bool use_resist_adjust, int16 resist_adjust, bool isproc);
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protected:
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void CommonDamage(Mob* other, int32 &damage, const uint16 spell_id, const SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic);
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