Reimplement some functions

This commit is contained in:
KimLS
2017-12-24 23:21:17 -08:00
parent 7a778c549f
commit 0ec53eff52
11 changed files with 195 additions and 146 deletions
+69 -59
View File
@@ -1957,33 +1957,40 @@ void command_shutdown(Client *c, const Seperator *sep)
void command_delacct(Client *c, const Seperator *sep)
{
//TODO: REIMPLEMENT
// if(sep->arg[1][0] == 0)
// c->Message(0, "Format: #delacct accountname");
// else
// if (database.DeleteAccount(sep->arg[1]))
// c->Message(0, "The account was deleted.");
// else
// c->Message(0, "Unable to delete account.");
if (sep->arg[1][0] == 0)
c->Message(0, "Format: #delacct accountname");
else {
std::string user;
std::string loginserver;
ParseAccountString(sep->arg[1], user, loginserver);
if (database.DeleteAccount(user.c_str(), loginserver.c_str()))
c->Message(0, "The account was deleted.");
else
c->Message(0, "Unable to delete account.");
}
}
void command_setpass(Client *c, const Seperator *sep)
{
//TODO: REIMPLEMENT
//if(sep->argnum != 2)
// c->Message(0, "Format: #setpass accountname password");
//else {
// int16 tmpstatus = 0;
// uint32 tmpid = database.GetAccountIDByName(sep->arg[1], &tmpstatus);
// if (!tmpid)
// c->Message(0, "Error: Account not found");
// else if (tmpstatus > c->Admin())
// c->Message(0, "Cannot change password: Account's status is higher than yours");
// else if (database.SetLocalPassword(tmpid, sep->arg[2]))
// c->Message(0, "Password changed.");
// else
// c->Message(0, "Error changing password.");
//}
if(sep->argnum != 2)
c->Message(0, "Format: #setpass accountname password");
else {
std::string user;
std::string loginserver;
ParseAccountString(sep->arg[1], user, loginserver);
int16 tmpstatus = 0;
uint32 tmpid = database.GetAccountIDByName(user.c_str(), loginserver.c_str(), &tmpstatus);
if (!tmpid)
c->Message(0, "Error: Account not found");
else if (tmpstatus > c->Admin())
c->Message(0, "Cannot change password: Account's status is higher than yours");
else if (database.SetLocalPassword(tmpid, sep->arg[2]))
c->Message(0, "Password changed.");
else
c->Message(0, "Error changing password.");
}
}
void command_setlsinfo(Client *c, const Seperator *sep)
@@ -4416,42 +4423,45 @@ void command_uptime(Client *c, const Seperator *sep)
void command_flag(Client *c, const Seperator *sep)
{
//TODO: REIMPLEMENT
// if(sep->arg[2][0] == 0) {
// if (!c->GetTarget() || (c->GetTarget() && c->GetTarget() == c)) {
// c->UpdateAdmin();
// c->Message(0, "Refreshed your admin flag from DB.");
// } else if (c->GetTarget() && c->GetTarget() != c && c->GetTarget()->IsClient()) {
// c->GetTarget()->CastToClient()->UpdateAdmin();
// c->Message(0, "%s's admin flag has been refreshed.", c->GetTarget()->GetName());
// c->GetTarget()->Message(0, "%s refreshed your admin flag.", c->GetName());
// }
// }
// else if (!sep->IsNumber(1) || atoi(sep->arg[1]) < -2 || atoi(sep->arg[1]) > 255 || strlen(sep->arg[2]) == 0)
// c->Message(0, "Usage: #flag [status] [acctname]");
//
// else if (c->Admin() < commandChangeFlags) {
////this check makes banning players by less than this level
////impossible, but i'll leave it in anyways
// c->Message(0, "You may only refresh your own flag, doing so now.");
// c->UpdateAdmin();
// }
// else {
// if (atoi(sep->arg[1]) > c->Admin())
// c->Message(0, "You cannot set people's status to higher than your own");
// else if (atoi(sep->arg[1]) < 0 && c->Admin() < commandBanPlayers)
// c->Message(0, "You have too low of status to suspend/ban");
// else if (!database.SetAccountStatus(sep->argplus[2], atoi(sep->arg[1])))
// c->Message(0, "Unable to set GM Flag.");
// else {
// c->Message(0, "Set GM Flag on account.");
// auto pack = new ServerPacket(ServerOP_FlagUpdate, 6);
// *((uint32*) pack->pBuffer) = database.GetAccountIDByName(sep->argplus[2]);
// *((int16*) &pack->pBuffer[4]) = atoi(sep->arg[1]);
// worldserver.SendPacket(pack);
// delete pack;
// }
// }
if(sep->arg[2][0] == 0) {
if (!c->GetTarget() || (c->GetTarget() && c->GetTarget() == c)) {
c->UpdateAdmin();
c->Message(0, "Refreshed your admin flag from DB.");
} else if (c->GetTarget() && c->GetTarget() != c && c->GetTarget()->IsClient()) {
c->GetTarget()->CastToClient()->UpdateAdmin();
c->Message(0, "%s's admin flag has been refreshed.", c->GetTarget()->GetName());
c->GetTarget()->Message(0, "%s refreshed your admin flag.", c->GetName());
}
}
else if (!sep->IsNumber(1) || atoi(sep->arg[1]) < -2 || atoi(sep->arg[1]) > 255 || strlen(sep->arg[2]) == 0)
c->Message(0, "Usage: #flag [status] [acctname]");
else if (c->Admin() < commandChangeFlags) {
//this check makes banning players by less than this level
//impossible, but i'll leave it in anyways
c->Message(0, "You may only refresh your own flag, doing so now.");
c->UpdateAdmin();
}
else {
if (atoi(sep->arg[1]) > c->Admin())
c->Message(0, "You cannot set people's status to higher than your own");
else if (atoi(sep->arg[1]) < 0 && c->Admin() < commandBanPlayers)
c->Message(0, "You have too low of status to suspend/ban");
else if (!database.SetAccountStatus(sep->argplus[2], atoi(sep->arg[1])))
c->Message(0, "Unable to set GM Flag.");
else {
c->Message(0, "Set GM Flag on account.");
std::string user;
std::string loginserver;
ParseAccountString(sep->argplus[2], user, loginserver);
ServerPacket pack(ServerOP_FlagUpdate, 6);
*((uint32*) pack.pBuffer) = database.GetAccountIDByName(user.c_str(), loginserver.c_str());
*((int16*) &pack.pBuffer[4]) = atoi(sep->arg[1]);
worldserver.SendPacket(&pack);
}
}
}
void command_time(Client *c, const Seperator *sep)