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Bunch more work on fixing up DB and packets
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+9
-1
@@ -105,11 +105,19 @@ struct ActivityInformation {
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std::string Text1;
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std::string Text2;
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std::string Text3;
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std::string target_name; // name mob, location -- default empty
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std::string item_list; // likely defaults to empty
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std::string skill_list; // IDs ; separated -- default -1
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std::string spell_list; // IDs ; separated -- default 0
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std::string desc_override; // overrides auto generated description -- default empty
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int skill_id; // older clients, first id from above
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int spell_id; // older clients, first id from above
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int GoalID;
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TaskMethodType GoalMethod;
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int GoalCount;
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int DeliverToNPC;
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int ZoneID;
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std::string zones; // IDs ; searated, ZoneID is the first in this list for older clients -- default empty string
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bool Optional;
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};
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@@ -154,7 +162,7 @@ struct TaskInformation {
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typedef enum { ActivityHidden = 0, ActivityActive = 1, ActivityCompleted = 2 } ActivityState;
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typedef enum { ActivityDeliver = 1, ActivityKill = 2, ActivityLoot = 3, ActivitySpeakWith = 4, ActivityExplore = 5,
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ActivityTradeSkill = 6, ActivityFish = 7, ActivityForage = 8, ActivityUse1 = 9, ActivityUse2 = 10,
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ActivityTradeSkill = 6, ActivityFish = 7, ActivityForage = 8, ActivityCastOn = 9, ActivitySkillOn = 10,
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ActivityTouch = 11, ActivityCollect = 13, ActivityGiveCash = 100 } ActivityType;
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