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Merge remote-tracking branch 'origin/master' into build
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@@ -492,6 +492,7 @@ RULE_BOOL(Combat, ClassicMasterWu, false, "classic master wu uses a random speci
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RULE_INT(Combat, LevelToStopDamageCaps, 0, "1 will effectively disable them, 20 should give basically same results as old incorrect system")
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RULE_BOOL(Combat, ClassicNPCBackstab, false, "true disables npc facestab - npcs get normal attack if not behind")
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RULE_BOOL(Combat, UseNPCDamageClassLevelMods, true, "Uses GetClassLevelDamageMod calc in npc_scale_manager")
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RULE_BOOL(Combat, UseExtendedPoisonProcs, false, "Allow old school poisons to last until characrer zones, at a lower proc rate")
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RULE_CATEGORY_END()
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RULE_CATEGORY(NPC)
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@@ -595,6 +596,8 @@ RULE_INT(Bots, CasterStopMeleeLevel, 13, "Level at which caster bots stop melee
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RULE_INT(Bots, AllowedClasses, 0xFFFFFFFF, "Bitmask of allowed bot classes")
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RULE_INT(Bots, AllowedRaces, 0xFFFFFFFF, "Bitmask of allowed bot races")
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RULE_INT(Bots, AllowedGenders, 0x3, "Bitmask of allowed bot genders")
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RULE_BOOL(Bots, AllowOwnerAutoDefend, false, "When active, bots will defend their owner on enemy aggro")
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RULE_REAL(Bots, LeashDistance, 562500.0f, "Distance a bot is allowed to travel from leash owner before being pulled back (squared value)")
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RULE_CATEGORY_END()
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#endif
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@@ -22,6 +22,7 @@
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#include "skills.h"
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#define SPELL_UNKNOWN 0xFFFF
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#define POISON_PROC 0xFFFE
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#define SPELLBOOK_UNKNOWN 0xFFFFFFFF //player profile spells are 32 bit
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//some spell IDs which will prolly change, but are needed
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