[Titles] Cleanup titles, title suffix, and last name methods. (#2174)

* [Titles] Cleanup titles, title suffix, and last name methods.
- Use strings instead of const chars*.
- Add optional parameter to SetAATitle in Lua so you can save to the database similar to Perl.
- Cleanup #lastname command.
- Cleanup #title command.
- Cleanup #titlesuffix command.

* Update npc.cpp
This commit is contained in:
Kinglykrab
2022-05-19 20:15:44 -04:00
committed by GitHub
parent 6398381c44
commit 0e96099b3d
19 changed files with 129 additions and 109 deletions
+3 -3
View File
@@ -575,10 +575,10 @@ bool Lua_NPC::IsRaidTarget()
return self->IsRaidTarget();
}
void Lua_NPC::ChangeLastName(const char *lastname)
void Lua_NPC::ChangeLastName(std::string last_name)
{
Lua_Safe_Call_Void();
self->ChangeLastName(lastname);
self->ChangeLastName(last_name);
}
void Lua_NPC::ClearLastName()
@@ -680,7 +680,7 @@ luabind::scope lua_register_npc() {
.def("AddLootTable", (void(Lua_NPC::*)(void))&Lua_NPC::AddLootTable)
.def("AssignWaypoints", (void(Lua_NPC::*)(int))&Lua_NPC::AssignWaypoints)
.def("CalculateNewWaypoint", (void(Lua_NPC::*)(void))&Lua_NPC::CalculateNewWaypoint)
.def("ChangeLastName", (void(Lua_NPC::*)(const char*))&Lua_NPC::ChangeLastName)
.def("ChangeLastName", (void(Lua_NPC::*)(std::string))&Lua_NPC::ChangeLastName)
.def("CheckNPCFactionAlly", (int(Lua_NPC::*)(int))&Lua_NPC::CheckNPCFactionAlly)
.def("ClearItemList", (void(Lua_NPC::*)(void))&Lua_NPC::ClearItemList)
.def("ClearLastName", (void(Lua_NPC::*)(void))&Lua_NPC::ClearLastName)