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Correct Fear level immunity message
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@ -274,6 +274,7 @@
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#define GAIN_GROUP_LEADERSHIP_EXP 8788 //
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#define GAIN_GROUP_LEADERSHIP_EXP 8788 //
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#define GAIN_RAID_LEADERSHIP_EXP 8789 //
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#define GAIN_RAID_LEADERSHIP_EXP 8789 //
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#define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining)
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#define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining)
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#define FEAR_TOO_HIGH 9035 //Your target is too high of a level for your fear spell.
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#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
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#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
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#define OTHER_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
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#define OTHER_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
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#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
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#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
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@ -3939,7 +3939,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
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else if(GetLevel() > spells[spell_id].max[effect_index] && spells[spell_id].max[effect_index] != 0)
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else if(GetLevel() > spells[spell_id].max[effect_index] && spells[spell_id].max[effect_index] != 0)
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{
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{
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mlog(SPELLS__RESISTS, "Level is %d, cannot be feared by this spell.", GetLevel());
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mlog(SPELLS__RESISTS, "Level is %d, cannot be feared by this spell.", GetLevel());
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caster->Message_StringID(MT_Shout, SPELL_NO_EFFECT);
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caster->Message_StringID(MT_Shout, FEAR_TOO_HIGH);
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return true;
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return true;
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}
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}
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