Correct Fear level immunity message

This commit is contained in:
Michael Cook (mackal)
2014-01-24 01:26:47 -05:00
parent b72fe81e28
commit 0e8f7a4542
2 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -3939,7 +3939,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
else if(GetLevel() > spells[spell_id].max[effect_index] && spells[spell_id].max[effect_index] != 0)
{
mlog(SPELLS__RESISTS, "Level is %d, cannot be feared by this spell.", GetLevel());
caster->Message_StringID(MT_Shout, SPELL_NO_EFFECT);
caster->Message_StringID(MT_Shout, FEAR_TOO_HIGH);
return true;
}