Add Item SubType to data structures and DB

This commit is contained in:
Michael Cook (mackal)
2020-05-09 22:37:35 -04:00
parent 90e6bb8a8a
commit 0e6a0b5a70
10 changed files with 11 additions and 3 deletions
+1 -1
View File
@@ -634,7 +634,7 @@ typedef enum {
#define SE_LimitRace 412 // implemented - Limits to spells cast by a certain race (Note: not used in any known live spells)
#define SE_FcBaseEffects 413 // implemented - Increases the power of bard songs, skill attacks, runes, bard allowed foci, damage/heal
#define SE_LimitCastingSkill 414 // implemented - Limit a focus to include spells cast using a specific skill.
//#define SE_FFItemClass 415 // not used
//#define SE_FFItemClass 415 // not used - base1 matches ItemType, base2 matches SubType, -1 ignored, max is bitmask of valid slots
#define SE_ACv2 416 // implemented - New AC spell effect
#define SE_ManaRegen_v2 417 // implemented - New mana regen effect
#define SE_SkillDamageAmount2 418 // implemented - adds skill damage directly to certain attacks