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Add Item SubType to data structures and DB
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@@ -434,6 +434,7 @@ namespace EQEmu
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//uint32 Unk054;
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int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
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uint8 ItemType; // Item Type/Skill (itemClass* from above)
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int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
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uint8 Material; // Item material type
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uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
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float SellRate; // Sell rate
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