Add Item SubType to data structures and DB

This commit is contained in:
Michael Cook (mackal)
2020-05-09 22:37:35 -04:00
parent 90e6bb8a8a
commit 0e6a0b5a70
10 changed files with 11 additions and 3 deletions
+1
View File
@@ -434,6 +434,7 @@ namespace EQEmu
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate