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[Bug Fix] #tune command various fixes (#2046)
* tune fixes * [Bug Fix] #tune command various fixes accuracy tune fix
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@@ -1303,6 +1303,7 @@ public:
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int Tunecompute_defense(int avoidance_override = 0, int add_avoidance = 0);
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bool TuneCheckHitChance(Mob* other, DamageHitInfo &hit, int avoidance_override = 0, int add_avoidance = 0);
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EQ::skills::SkillType TuneAttackAnimation(int Hand, const EQ::ItemInstance* weapon, EQ::skills::SkillType skillinuse = EQ::skills::Skill1HBlunt);
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void TuneCommonOutgoingHitSuccess(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts = nullptr);
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//aa new
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uint32 GetAA(uint32 rank_id, uint32 *charges = nullptr) const;
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