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Complete revision of SE_SkillProc, SE_LimitToSkill,
SE_SkillProcSuccess (now implemented correctly) to function more accurately and efficiently, AA supported. This may need to be updated in the future, if more live spells readily become avialable to test with.
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@@ -375,6 +375,9 @@ struct StatBonuses {
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bool Sanctuary; // Sanctuary effect, lowers place on hate list until cast on others.
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int16 FactionModPct; // Modifies amount of faction gained.
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int16 MeleeVulnerability; // Weakness/mitigation to melee damage
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bool LimitToSkill[HIGHEST_SKILL+2]; // Determines if we need to search for a skill proc.
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uint16 SkillProc[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs.
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uint16 SkillProcSuccess[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs_success.
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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