Complete revision of SE_SkillProc, SE_LimitToSkill,

SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
This commit is contained in:
KayenEQ
2014-07-06 18:58:16 -04:00
parent 3a4e72e3e7
commit 0e438942e4
13 changed files with 415 additions and 186 deletions
+3
View File
@@ -375,6 +375,9 @@ struct StatBonuses {
bool Sanctuary; // Sanctuary effect, lowers place on hate list until cast on others.
int16 FactionModPct; // Modifies amount of faction gained.
int16 MeleeVulnerability; // Weakness/mitigation to melee damage
bool LimitToSkill[HIGHEST_SKILL+2]; // Determines if we need to search for a skill proc.
uint16 SkillProc[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs.
uint16 SkillProcSuccess[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs_success.
// AAs
int8 Packrat; //weight reduction for items, 1 point = 10%