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Decoupling eventloop singleton from the event loop (for now not complete but later we will)
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@@ -99,7 +99,7 @@ int main() {
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if(LFGuildExpireTimer.Check())
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lfguildmanager.ExpireEntries();
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EQ::EventLoop::Get().Process();
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EQ::EventLoop::GetDefault().Process();
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Sleep(5);
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}
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LogSys.CloseFileLogs();
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